PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 74 Metascore
    • 80 Critic Score
    Strong dialogue plus naturalistic acting makes the supernatural natural. Short but effective, with a final stretch that makes you reconsider all that’s gone before. [Issue#43, p.90]
    • PLAY
    • 74 Metascore
    • 80 Critic Score
    The most confident Supermassive horror title to date, boasting buckets of blood and a few bright ideas. But we feel we’ve yet to see the formula’s final form. [Issue#16, p.132]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    This is a beautiful game with a clever concept and a wonderful soundtrack, but it’s unambitious in its execution. The story is an obvious metaphor for Izzy’s grief when her gran has a stroke, valuable for young players but too on-the-nose otherwise. There are very few magic words to use, and no real puzzles to speak of. It offers a sweet story clearly geared towards children like its protagonist, but the gameplay doesn’t live up to its potential. [Issue#1, p.88]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A welcoming visual novel for genre fans and newbies alike. While it retreads a similar path to its predecessor, the heartfelt writing is worth the price of admission. [Issue#16, p.148]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    It’s a mix of almost on-rails boost-based 3D sections with more classic-feeling 2D fare. The physics in the latter are still rough, with a particularly sticky-feeling jump. But Colors isn’t afraid to slow down for the occasional platform challenge. Each of the six stages in the five worlds is super-quick too, focussed on one core idea through each one. More often than not, Colors is a blast (though the meandering ending is awful). [Issue#6, p.88]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    Nice retro-modern visuals can’t prevent this bitesize action RPG from the bloat of tedious filler, making Rising a weak appetiser for the forthcoming Hundred Heroes. [Issue#16, p.152]
    • PLAY
    • 74 Metascore
    • 70 Critic Score
    A frantic, chaotic, visually splendid shooter that plays like it came from the mid-’90s. It can be overwhelming, but when the bosses go down, you’ll feel immense. [Issue#44, p.94]
    • PLAY
    • 74 Metascore
    • 50 Critic Score
    Lana might be pretty but there isn’t much going on under the surface. Play Inside, Celeste, or the criminally underplayed The Last Guardian instead. [Issue#41, p.85]
    • PLAY
    • 74 Metascore
    • 60 Critic Score
    The writing and the design butt heads a little too often, resulting in an expansion that keeps getting in its own way. There is gold; just not enough. [Issue#43, p.98]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Odd but alluring in the same way as its source material, Odyssey puts its best foot forward then stumbles. A fun, if slow, RPG take on the anime. [Issue#24, p.78]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Designed specifically to be played as part of an effective team, Rainbow Six Extraction is good fun like this, and undeniably less fun played any other way. [Issue#11, p.80]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Much more than a shooting gallery, Chorus is an enjoyable adventure that stumbles a bit over its own design. Come for a singalong – you’ll soon know the words. [Issue#10, p.88]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Although some rough edges make the early access status clear, it’s already a fast-paced and highly competitive bundle of fun that can only get better from here.[Issue#5, p.92]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Unoriginal but perfect for family gaming, with a child-friendly exterior concealing old-school arcade fun and tough higher tiers of challenge for experts. [Issue#29, p.79]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    The performance upgrades make this a fantastic way to experience Skyrim for the first time, but slim content additions won’t enamour returning players. [Issue#9, p.76]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    It may lack punch but its satisfying driving and laid-back exploration are ideal if you’re looking for a soothing adventure. Perfect for treasure hunt lovers. [Issue#46, p.93]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    A larger, varied zombie shooter sequel with an emotionally resonant story about a man and his dog, but equipment frustrations mean it’s short of VR greatness. [Issue#36, p.74]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    While not quite hitting the series high of Modern Warfare, Vanguard is Call Of Duty as it should be: fast, satisfying, and always calling you back for more. [Issue#10, p.92]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Though it lacks invention, the solid narrative approach and satisfying endgame ensures Outriders escapes the repetitive trappings of the loot shooter genre. [Issue#1, p.72]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Tweaks across the series improve on how each ability can be used, and Crysis 3 is a visual *chef’s kiss*. They all, however, fall apart in the final third and that none of these remasters offer online multiplayer is a crime – and oddly, for a game built on freedom, restrictive. [Issue#8, p.90]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    What we saw as we sailed by was delightful, but not quite enough to make us want to drop anchor for long. Chart for exploration at your own discretion. [Issue#2, p.82]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Shadows Of Rose isn’t quite a must-play, but it will make you squeal. Some of the series’ most inventive spooks are here, though inevitably in moderation. [Issue#22, p.90]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    A snappy length means the horror of The Bunker’s pitch-black darkness and wandering monster mostly don’t overstay their welcome. [Issue#29, p.84]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Does exactly what it sets out to do – deliver a worthy new R-Type – very well, yet a little more ambition (and accessibility) could have gone a long way. [Issue#2, p.87]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    It turns out this town is big enough for the two of Weird and West. It’s a combo that makes for a tough but fair, fun, and memorable game. [Issue#14, p.88]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Moving around the map drains your sanity, and running out leaves you open to all sorts of nasty situations. We see party members abandon the undertaking, contract scurvy, and even turn to cannibalism. At least the donkey doesn’t leave us. This is a spirited, challenging, unpredictable scavenger hunt. Succeed or fail, you’ll have quite the tale to take back home. [Issue#13, p.79]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Despite some glaring issues, Sword And Fairy: Together Forever’s likeable cast and fun story makes this action RPG a good entry point into Chinese wuxia fantasy. [Issue#19, p.78]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    It’s nice to be able to investigate at street level, but there’s not much there. Buildings are empty, some textures are PS1 quality, and family names are repeated almost as often as advertising boards. A bit more love on the writing side of things would have made a huge difference as there’s lots of opportunity for humour. This, and more clarity on exactly what holds population growth back, could have made a good game great. [Issue#26, p.87]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    Just as solid as when it first took horror streamers by storm, now with added content so you can play in the certainty you still haven’t seen every scare. [Issue#45, p.91]
    • PLAY
    • 73 Metascore
    • 60 Critic Score
    Mixing Dark Souls with Monster Hunter all in 2D sounds like it shouldn’t work. And it 6 doesn’t. This evolution doesn’t shine as brightly as the original. [Issue#16, p.142]
    • PLAY

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