PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 75 Metascore
    • 70 Critic Score
    A rather old-fashioned bike sim that focusses purely on racing beautiful bikes in a solid and smooth game engine. It’s not riotously fun, but the quality’s there. [Issue#32, p.91]
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    • 75 Metascore
    • 80 Critic Score
    Any story may have been exorcised, but Ghostwire: Tokyo's collection of Japanese mythology, plus the potential for exploration, will spirit you away. [Issue#13, p.82]
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    • 75 Metascore
    • 70 Critic Score
    Choppy performance aside, while there’s nothing particularly revolutionary here it’s hard to lament a lack of meaningful changes when beating up bad guys still feels this good. [Issue#24, p.75]
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    • 75 Metascore
    • 80 Critic Score
    Atelier’s roots remain strong. The slight friction still feels fresh, with the structure and brief length drawing you back for one more go-around. [Issue#31, p.76]
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    • 75 Metascore
    • 80 Critic Score
    The strongest aspect of the game, however, is its storytelling, both in the main narrative and the smaller human stories seeded throughout the world. It may feel familiar if you’ve experienced other titles by creative director Yoko Taro : you can expect macabre character stories and moments that recontextualise the game’s events in dramatic ways. If there’s a reason to tolerate the parts that feel sluggish, it’s the story’s shocking third act and hidden endings, which deliver narrative payoff to the mysteries and moral quandaries you’ve encountered up to that point. This is a slow burn in every sense of the word, but offers a lot for those who stick with it. [Issue#8, p.94]
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    • 75 Metascore
    • 60 Critic Score
    Despite significant technical and in-play improvements for this PS5 version, much of the game’s core remains unchanged. Quest design and storytelling, though not without their moments on the critical path, too often feel rife with unrealised potential. Cyberpunk 2077’s abrasive personality is still clear as day too, inescapable in its script and blaring out from Night City’s many questionable billboards. If you choose to venture into Night City, we hope you find what you’re looking for. [Issue#12, p.72]
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    • 75 Metascore
    • 70 Critic Score
    Delivering 1v1000 hack-and-slash goodness, this is a more promising reboot than Dynasty Warriors’ last attempt. It leaves us curious about the series’ future. [Issue#5, p.76]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    It’s hard to ignore this spin-off’s squandered potential – or the deafening silence of Midgard. While we have great fun mixing and matching a wealth of combat options, we can’t recommend it based on that single verse when this game boasts an epic poem’s price tag. [Issue#21, p.83]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    Adds so many ingredients to the proverbial pot that ultimately you can’t really taste any of them, resulting in a forgettable dish on an already crowded table. [Issue#41, p.88]
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    • 75 Metascore
    • 40 Critic Score
    Though the game grows on you with time (more like mould than a friendship), so too does the feeling that it lacks what made the originals great. [Issue#39, p.76]
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    • 75 Metascore
    • 80 Critic Score
    A game like this lives or dies on its script, and the writing is excellent, supported by some great acting. [Issue#10, p.86]
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    • 75 Metascore
    • 80 Critic Score
    The devil is in the detail in this demonic platformer. It’s worth mastering everything that’s asked of you – side-activities too – to experience everything. [Issue#8, p.92]
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    • 75 Metascore
    • 70 Critic Score
    The hand-drawn graphics enhance the 7 atmosphere of what is essentially an interactive indie arthouse horror. Not perfect, but far from mundane. [Issue#1, p.79]
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    • 74 Metascore
    • 90 Critic Score
    All the games here are nicely presented versions of the classics as they stand, without too many frills. [Issue#34, p.82]
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    • 74 Metascore
    • 70 Critic Score
    An ambitious but often confusing game, further held back by an unsatisfying remaster serving neither old fans nor new adoptees adequately. [Issue#14, p.86]
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    • 74 Metascore
    • 70 Critic Score
    This all sounds great in theory, but things fall apart somewhat if you ever accidentally stray from the beaten path. The lack of a detailed map, even for areas you’ve already visited, makes navigation more frustrating than fun until you eventually stumble back on the intended route. And as the puzzles grow in scope as you progress, this issue becomes more stark. It’s not what we’d call a dealbreaker, but it’s enough of a nuisance to hold this short yet unique adventure from greatness. [Issue#6, p.81]
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    • 74 Metascore
    • 70 Critic Score
    The activities are pretty simple, but charming characters accentuated with manga techniques makes your brief time in this Japanese seaside town a memorable one. [Issue#43, p.100]
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    • 74 Metascore
    • 70 Critic Score
    Trepang2 certainly delivers as a single-player FPS when it comes to loud, bloody action and tactically smart enemies, but it’s a little short on personality and variety. [Issue#34, p.94]
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    • 74 Metascore
    • 70 Critic Score
    Not as consistently inventive or as funny as we’d like, but still a great physics playground to mess around in and get used to what PSVR2 has to offer. [Issue#25, p.67]
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    • 74 Metascore
    • 60 Critic Score
    The Mageseeker’s cameos from other League Of Legends characters leave Sylas in their shadow, making this missable for all but the most dedicated lore nerds. [Issue#28, p.85]
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    • 74 Metascore
    • 60 Critic Score
    Tactica lovingly translates Persona 5 to another format, but once you grasp the basic activity, the lack of variety both in action and story make it drag. [Issue#35, p.87]
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    • 74 Metascore
    • 70 Critic Score
    With its in-depth, interlocking systems, Rune Factory 4 offers you many hours of entertainment – but not all you can and need to do is equally entertaining. [Issue#10, p.90]
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    • 74 Metascore
    • 70 Critic Score
    This has much to offer aficionados of a certain era, with conundrums aplenty, multiple endings, and (unfortunately) more than its fair share of frustration. [Issue#29, p.83]
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    • 74 Metascore
    • 80 Critic Score
    Chock-full of loot boxes and ready to be monetised to within an inch of its life, it’s nonetheless built around a superb and fiendishly playable kart racer. [Issue#28, p.94]
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    • 74 Metascore
    • 70 Critic Score
    A competent and substantial rally experience, but not quite the stuff of legend. It’s the best of Kylotonn’s offerings, and a decent swansong for its WRC series. [Issue#22, p.91]
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    • 74 Metascore
    • 70 Critic Score
    A stylish sequel that strikes out on its own and wobbles along in its fashionable shoes. 7 Approachable for devil summoners new to Shin Megami Tensei. [Issue#19, p.84]
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    • 74 Metascore
    • 70 Critic Score
    On the one hand, the combat systems in this collection remain a joy throughout, but on the other the pacing can feel a bit slow, and there aren’t enough modern additions. [Issue#28, p.92]
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    • 74 Metascore
    • 70 Critic Score
    Windjammers 2 is shallow, but it’s fun – unless you’re playing alone, then things get old fast. Stick to human opponents though, and you’ll definitely give a disc toss. [Issue#11, p.84]
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    • 74 Metascore
    • 60 Critic Score
    It’s smooth, fast, and sounds cool, but unquestionably lacks the romance and magic of its muse, which remains gorgeous after 35 years. [Issue#15, p.87]
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    • 74 Metascore
    • 70 Critic Score
    Charming presentation and snappy golf action. But the roguelike structure can hinder more than help, making fresh runs more gruelling than interesting. [Issue#19, p.91]
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