PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 73 Metascore
    • 70 Critic Score
    Definitely an acquired taste. It takes a while to make sense of, but once it clicks, it becomes a trippy arcade shooter that gets right inside your head. [Issue#38, p.97]
    • PLAY
    • 73 Metascore
    • 50 Critic Score
    Neat zombie bashing mechanics are woefully under-served as it loses its way more with each hour, making the shiny hyper-violence yawnworthy by the end. [Issue#27, p.68]
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    • 73 Metascore
    • 80 Critic Score
    The best entry in the series so far, cursed with uneven storytelling and rare yet unmissable technical issues. Despite these flaws, Yara is well worth a visit. [Issue#7, p.70]
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    • 73 Metascore
    • 80 Critic Score
    Satisfying tactile crafting and combat systems, made all the better by PSVR2. Rekindled is a prehistoric survival adventure you can fully immerse yourself in. [Issue#26, p.80]
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    • 73 Metascore
    • 80 Critic Score
    This WW2-set XCOM-a-like is a really pleasant surprise and a massively confident first title from its developers. Let’s hope we see a lot more from this studio. [Issue#39, p.78]
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    • 73 Metascore
    • 50 Critic Score
    Neither particularly exciting nor even safe, Superstars’ greatest Sonic sin is being really quite boring, and not very suited to multiplayer antics at all. [Issue#34, p.70]
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    • 73 Metascore
    • 80 Critic Score
    Excellent tracking and tactile controls makes this an easy, swashbuckling adventure to get lost in, even if that’s mostly all it delivers. Far away? Far out. [Issue#25, p.68]
    • PLAY
    • 73 Metascore
    • 70 Critic Score
    Almost ten years on from its original release, All-Star Battle may well be the definitive JJBA game to play if you want to feast on all the series has to offer. From tweaking taunt animations to an in-depth glossary and illustration archive, it’s as much a fan package as a fighter. Though that’s almost a shame, as we yearn for something truly new to challenge this upgraded enemy Stand user from our past. [Issue#20, p.75]
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    • 73 Metascore
    • 70 Critic Score
    For a puzzler like this, some sections are surprisingly freeform when it comes to the route you can take to progress (occasionally this confuses the button that shows your objective, though). At times it feels like this freedom chafes with the potential for great puzzle design, like a level where you’re navigating by sparse light and few shadows, while cracks of lightning shift them dramatically… though it’s almost a non-factor as a navigational challenge. Even at only a couple of hours long, it can feel overstretched, but it’s well worth jumping into even so. [Issue#44, p.89]
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    • 73 Metascore
    • 70 Critic Score
    Neither masterful or definitive, this is an awkward trilogy of at least two great action games, only one of which is really worth bothering with here. [Issue#3, p.150]
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    • 73 Metascore
    • 70 Critic Score
    One of the better upgrades we’ve seen can’t prevent the feeling that this delayed update is still lacking in content, and it’s now more of a concern than ever. [Issue#1, p.92]
    • PLAY
    • 73 Metascore
    • 80 Critic Score
    The lean and mean design may be limiting but it feels great when you’re chuntering through masses of monsters. Destined to be a modern cult classic. [Issue#22, p.88]
    • PLAY
    • 73 Metascore
    • 60 Critic Score
    Energetic and charming, the structure is spread too thinly and too repetitive as it stands, leaving us wishing for more of the more authored stages. [Issue#44, p.96]
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    • 72 Metascore
    • 60 Critic Score
    It does look nice on PS5. Keeping the squad alive is a tense affair and the creature design is a highlight in the face of so much else that turns out to be toothless. [Issue#8, p.86]
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    • 72 Metascore
    • 60 Critic Score
    Flashes of brilliance dulled by technical issues, and an obsession with making things difficult for you. There’s fun here, if you’re willing to fight for it. [Issue#27, p.80]
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    • 72 Metascore
    • 80 Critic Score
    Understanding the joy of the movies, Evil Dead delivers slick matches and buckets of fun, whether you’re a human or something sinister. Groovy. [Issue#16, p.155]
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    • 72 Metascore
    • 60 Critic Score
    A collection of small quests, no story is given the attention it deserves, the one glaring fault of a beautiful game with a clear desire to innovate. [Issue#4, p.80]
    • PLAY
    • 72 Metascore
    • 80 Critic Score
    This sequel’s twist is an ‘eyes closed’ mechanic: if you can’t see it, it can’t see you. Because of that, slowly plodding around the ominous red mist of enemies, your rapidly increasing heartbeat indicating proximity, becomes a simple yet terrifying staple (as do creating distractions, using your torch, and just legging it). As your vision’s frequently limited, the sound design is crucial. Between the lack of music, the almost echo-location function of the heartbeat, and disturbing noises made by the spirits, it evokes the feeling that you are never truly safe. And you aren’t. Lovely! [Issue#21, p.88]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    RoboCop is dreadfully buggy but an obvious love for the licence plus some brilliantly realised shooting pushes aside any doubts you might have; it’s just FUN. [Issue#35, p.94]
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    • 72 Metascore
    • 70 Critic Score
    When leaning into its strengths as a mind-bending musical puzzler, Bedtime Digital’s sequel proves there’s still plenty of joy to be squeezed from Figment’s storybook charm and psychedelic conceit, particularly if you’ve got a friend to join you for local co-op. Just prepare to have its many earworms stuck wriggling in your own lugholes long after. [Issue#27, p.82]
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    • 72 Metascore
    • 70 Critic Score
    With plenty to investigate, but questionable design choices and frustrating technical issues, Wanderer is unpredictable in both good and bad ways. [Issue#12, p.93]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    A series celebration that rides the line between edgy mature and camp humour, it’s great to hack through even if others do it better. [Issue#13, p.88]
    • PLAY
    • 72 Metascore
    • 60 Critic Score
    A compelling detective game with multiple threads to pull you through its dark Sardinian streets. Attempts to add horror to the mix, however, often fall flat. [Issue#21, p.91]
    • PLAY
    • 72 Metascore
    • 70 Critic Score
    With only six missions, it’s a fun way to spend an evening or two with a pal (especially if you grabbed it on PS Plus last month), but not something you can return to too often. Replaying the game after swapping roles is fun, and offers some insight into just why you were struggling on that section, but otherwise even the semi-unpredictable portions don’t change enough to make dancing with the same partner again that interesting. But it’s good fun while it lasts, and certainly doesn’t overstay its welcome. [Issue#3, p.135]
    • PLAY
    • 72 Metascore
    • 80 Critic Score
    Pac-fans will enjoy this nifty if incomplete stroll down memory lane, Pac-warts and all. Unlocking new games to play can be a bit annoying, though. [Issue#16, p.128]
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    • 72 Metascore
    • 80 Critic Score
    While lacklustre in some areas, Spiders leverages Steelrising’s daft premise for a 8 wonderful action adventure in a Paris steeped in history and robotics. [Issue#20, p.66]
    • PLAY
    • 72 Metascore
    • 50 Critic Score
    Admittedly, it is refreshing to see this classic style of game brought back to modern consoles, and some players may even appreciate the way this feels like an at-times-terrifying ’90s throwback. But even if you can look past its unoriginality, the lack of polish in stiff voice acting, character animation, and numerous bugs break the immersion. Retro revivals are cool, but if a game brings nothing new to the table and ends up worse than the existing ones it’ll inevitably be compared to, you may as well just dust off the old PlayStation and play those instead. [Issue#6, p.88]
    • PLAY
    • 72 Metascore
    • 80 Critic Score
    El Hijo is a fun and heartfelt stealth adventure sure to put a smile on your face. [Issue#1, p.88]
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    • 72 Metascore
    • 60 Critic Score
    When it all lines up perfectly, Soulstice can be wonderfully satisfying. Unfortunately, some strange design decisions and camera issues stop it hitting SSS-rank. [Issue#20, p.84]
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    • 72 Metascore
    • 60 Critic Score
    Visually stunning, this is a fun but undeniably flawed visit to the superbly recreated world of Pandora. It should have been better; we’re left feeling blue about that. [Issue#36, p.70]
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