PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • tbd Metascore
    • 90 Critic Score
    You’ll find yourself with more saves than you know what to do with and still be excitedly coming up with ideas for what unique creation you want to try next. [Issue#28, p.90]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    A cinematic coming-of-age text adventure ripped from a time machine into the modern day for less than a movie ticket. Just make sure you don’t get bitten! [Issue#29, p.82]
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    • tbd Metascore
    • 90 Critic Score
    Our clubbing days may be behind us but here we can get back to cutting shapes and feeling like total badasses, even if we look like we’re dancing like an utter idiot to everyone else. Much like any good night out, then. [Issue#29, p.90]
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    • tbd Metascore
    • 40 Critic Score
    We’ve said it before when it comes to games that aim to handle like their obvious inspirations: if we’re yearning for the way those games felt rather than what’s in our hands, something has clearly gone wrong. Knowing that in Tony Hawk we’d be able to move around the world with ease, only to be met with Skatebird’s annoying heft and proclivity for us to clip on edges just sucks the joy out of playing. Which is a shame, as move beyond the cringeworthy memery and the writing itself is actually quite delightful. But you never come to a skater for the dialogue, you’re here for action – and this isn’t worth the bails it takes for you to stick the landing. [Issue#29, p.90]
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    • tbd Metascore
    • 70 Critic Score
    The one-two combo of violence and strategy works well… initially, at least. The further you progress, the more it seems that luck and grind play overactive roles. [Issue#29, p.91]
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    • tbd Metascore
    • 70 Critic Score
    Although its combat can be finicky and it’s not the smoothest execution of VR, RuinsMagus’ charming characters and story makes the dungeoning not so dreary. [Issue#33, p.76]
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    • tbd Metascore
    • 70 Critic Score
    An interesting premise meets outstandingly written characters, but the gameplay is lacking. Might have made a better visual novel than a dungeon crawler. [Issue#35, p.90]
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    • tbd Metascore
    • 60 Critic Score
    The central hook almost carries this dungeon crawler, but it struggles to stand out in a crowded field. There’s loot to be found here, but more like a puddle’s worth. [Issue#37, p.78]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    We don’t want to call this the Dark Souls of potion crafting, but in this game the journey is the destination, and your path will be littered with failed potions. [Issue#37, p.93]
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    • tbd Metascore
    • 70 Critic Score
    Stopping and starting time adds an extra dimension to this compact metroidvania. A fine palate cleanser between the likes of Ultros and Prince Of Persia. [Issue#38, p.82]
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    • tbd Metascore
    • 80 Critic Score
    The stress of Papers Please translated into a more laidback and fun puzzler. Player choice gives this pocket-sized adventure bigger scope for story. [Issue#38, p.96]
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    • tbd Metascore
    • 70 Critic Score
    We’d hoped the series would be more polished by now, yet this short stint of horror sleuthery will still appeal if you’re seeking the macabre and unusual. [Issue#39, p.82]
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    • tbd Metascore
    • 80 Critic Score
    Stilt is simple but innovative fun that can be both wildly rewarding and frustratingly random, often veering from one to the other in the blink of an eye. [Issue#39, p.88]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    An accessible city builder that looks as good as it feels, with fantastically friendly design. If only it also gave you the ability to build on rock and roll. [Issue#39, p.94]
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    • tbd Metascore
    • 90 Critic Score
    If you can play Umurangi Generation, you should play it. A masterfully told story that puts you at the centre in a unique, deeply meaningful way. [Issue#41, p.94]
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    • tbd Metascore
    • 50 Critic Score
    An interesting curio from Japan that’s too short and shallow to carry any real weight today, though it hasn’t aged at all badly considering it’s from 1992. [Issue#42, p.97]
    • PLAY
    • tbd Metascore
    • 60 Critic Score
    With a tactile crafty art style, it’s fun to bumble around for an hour or two, but there’s not much variety or even additional missions. [Issue#44, p.89]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    A stunning coming-of-age tale. Despite half-baked minigames and a slow middle section, gorgeous pixel art and strong writing make it worth your time. [Issue#44, p.92]
    • PLAY
    • tbd Metascore
    • 80 Critic Score
    Few detective games lead you to make as many brilliant deductions that feel like your own path to follow, though some issues with the port let it down. [Issue#45, p.83]
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