PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • tbd Metascore
    • 70 Critic Score
    PSVR’s first proper MMORPG almost buckles under the weight of its aspirations with long load times. However, it’s a firm foundation for Ramen VR to build on. [Issue#12, p.92]
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    • tbd Metascore
    • 60 Critic Score
    Though far from perfect, Vengeful Heart will make you wonder what the team will do next and how they may flourish with a little more experience. [Issue#14, p.78]
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    • tbd Metascore
    • 60 Critic Score
    While Replica manages to be simultaneously uncomfortable and thrilling, you can’t help but feel it takes on too much for such a small game. It is, however, testament to Somi’s skill in delivering unusual gameplay and intrigue, and serves as an amuse-bouche of sorts for the second game, Legal Dungeon. [Issue#14, p.83]
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    • tbd Metascore
    • 80 Critic Score
    If the third and final entry in the trilogy is anywhere near as good as its predecessors, then hopefully it will be making its way to PlayStation soon too. [Issue#14, p.83]
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    • tbd Metascore
    • 70 Critic Score
    It’s delightfully chaotic fun when everything clicks, but GTA Online’s cumbersome pace remains a major obstacle to newcomers, one which this update doesn’t solve. [Issue#14, p.92]
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    • tbd Metascore
    • 70 Critic Score
    ot a care in the world but you and your balloon! What could be better? Wholesome collectathon Tasomachi is soothing on the heart and easy on the eyes. [Issue#15, p.95]
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    • tbd Metascore
    • 80 Critic Score
    More than the sum of its parts, this is an interactive, short science-fiction story that'll stick with you. The hands have spoken – two thumbs up. [Issue#16, p.149]
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    • tbd Metascore
    • 70 Critic Score
    Truly a monster puzzle game with hundreds of compact stages boasting nuanced design. But the relaxed tone and limited variation might cause you to drift away. [Issue#16, p.146]
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    • tbd Metascore
    • 50 Critic Score
    The enhancements aren’t enough to save this rather unique mystery game from being washed away, like tears in the rain. If anything, they bring a downpour. [Issue#17, p.88]
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    • tbd Metascore
    • 90 Critic Score
    Milky Way Prince is a beautiful game, masterfully made, that leaves you with a lot to think about. And maybe also the need to do something properly relaxing after playing. [Issue#17, p.89]
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    • tbd Metascore
    • 90 Critic Score
    Still the best survival horror, on PS5 ray-tracing and 3D audio add a lot to the atmosphere (though high performance mode is a little iffy). [Issue#17, p.75]
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    • tbd Metascore
    • 70 Critic Score
    Despite the PS5 upgrades improving Resi 3 the most, it still doesn’t create an all-time horror great. Blockbuster zombie blasting is still a good time, though. [Issue#17, p.76]
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    • tbd Metascore
    • 80 Critic Score
    First-person and 3D audio is a great mix, with solid ray-tracing support enhancing some terrifying moments. It’s a shame VR doesn’t benefit from the upgrade. [Issue#17, p.77]
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    • tbd Metascore
    • 70 Critic Score
    Deeper and more surprising than you might expect, yet not quite as tightly designed as you might hope. Still, Time On Frog Island flies, because you’re having fun. [Issue#18, p.74]
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    • tbd Metascore
    • 50 Critic Score
    The concept of a melee-focused battle royale has promise but in such a competitive genre Rumbleverse pulls too many punches to survive in the ring for long. [Issue#19, p.98]
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    • tbd Metascore
    • 80 Critic Score
    Delivering humorous fourth-wall-breaking moments, a soundtrack filled with tunes you’ll find yourself humming for days, brilliant level locations, and a surprisingly compelling story, River City Girls Zero takes us back to the good old days of a beat-’em-up rather excellently. [Issue#20, p.88]
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    • tbd Metascore
    • 60 Critic Score
    Despite the intergalactic trappings, the bulk of the game is a surprisingly prosaic bartending experience. Don’t expect more than that, and Startenders might surprise you. [Issue#20, p.74]
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    • tbd Metascore
    • 70 Critic Score
    The Witch’s House may be very small, but so are chilli peppers and they still pack a punch. 7 Solve some puzzles and enjoy a few scares… and a few untimely ends. [Issue#21, p.95]
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    • tbd Metascore
    • 70 Critic Score
    Beasts Of Maravilla Island is a fun game that needs further polish. Though its photography mechanics feel flawed, there’s an enjoyable adventure here. [Issue#22, p.77]
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    • tbd Metascore
    • 60 Critic Score
    A good dose of weirdness in the lore prevents the game being completely one-note, but overall things are spread too thin despite the game only being two or three hours long. This turnip perhaps needed to be left in the ground a little longer. [Issue#24, p.82]
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    • tbd Metascore
    • 60 Critic Score
    With some mild issues, its repetitive nature, and unanswered narrative questions, The Outbound Ghost doesn’t deliver the most spooktacular experience. [Issue#24, p.83]
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    • tbd Metascore
    • 70 Critic Score
    Journey holds up because of its elegant minimalism, whereas Sky struggles to soar, mired in live-service elements that take the wind out of your wings. [Issue#23, p.77]
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    • tbd Metascore
    • 70 Critic Score
    Occasionally hampered by its simplicity and low narrative stakes, Arcadia Fallen is a visual novel with a lot of heart that’s easy for genre fans to get invested in. [Issue#25, p.82]
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    • tbd Metascore
    • 60 Critic Score
    With engaging activities, plenty of puzzles, and a zany narrative, Delirium delivers a comical, if somewhat surface-level, throwback point-and-click adventure. [Issue#25, p.91]
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    • tbd Metascore
    • 70 Critic Score
    An encouraging glimpse of a luxurious future for visual novels, though one that struggles to decide what it really wants to be. Here’s hoping for more. [Issue#25, p.92]
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    • tbd Metascore
    • 60 Critic Score
    A delightfully constructed character-first narrative that balances humour with heavy themes, though we wish the hacking and slashing had more depth. [Issue#26, p.95]
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    • tbd Metascore
    • 60 Critic Score
    A pretty game for PSVR2 but ultimately its action feels a bit lacking in variety, and the story feels like it’s barely getting started before the credits begin to roll. [Issue#31, p.88]
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    • tbd Metascore
    • 60 Critic Score
    With a lack of options for expressive movement and clunky controls, boarding the platforming ship hasn’t paid off, though it’s still colourful and pretty. [Issue#31, p.89]
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    • tbd Metascore
    • 70 Critic Score
    A genuinely different take on battle royale, with varied modes, but its rough edges often undermine the graceful traversal and combat a wuxia fantasy deserves. [Issue#31, p.92]
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    • tbd Metascore
    • 80 Critic Score
    This, along with the totally awesome dedication to replicating the ’90s, right down to its VHS- styled nostalgic aesthetic, and a story with soul and characters surprisingly reflective of the period, is key to elevating this game from an also-ran puzzler to a must-play for the rhythmically inclined. Pick up a controller and let’s jam. [Issue#27, p.82]
    • PLAY

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