PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 63 Metascore
    • 60 Critic Score
    When it comes to horror games, you could do a lot worse than this, but you could also do a lot better. Its great puzzles belong in a much better game. [Issue#39, p.86]
    • PLAY
    • 63 Metascore
    • 60 Critic Score
    An impressive solo debut that gives triple-A shooters a run for their money, even if all the gimmicks quickly give way to reveal a rather short-lived affair. [Issue#18, p.90]
    • PLAY
    • 63 Metascore
    • 80 Critic Score
    Despite a traditionally rocky launch, the latest Battlefield proves itself one of the best in the series. Tell Edwin Starr we found out what war is good for. [Issue#9, p.72]
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    • 63 Metascore
    • 50 Critic Score
    Nice idea, shame about the game. The 5 shop’s quite fun but the fantasy world is frustrating and boring – if anything, shouldn’t it be the other way around? [Issue#2, p.89]
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    • 63 Metascore
    • 60 Critic Score
    Pretty where it counts, you can’t get past some of the rough edges that sometimes unceremoniously dump you from one scene to the next, making things hard to follow. But it’s an interesting case, we’ll give it that. [Issue#28, p.84]
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    • 63 Metascore
    • 60 Critic Score
    The story and treatment of its themes hasn’t aged well, but the shocks land and the sense of being lost in a haunted mansion offers a palpable sense of isolation. [Issue#2, p.77]
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    • 63 Metascore
    • 70 Critic Score
    It’s not a masterpiece, but Backbone is still worth your time – just make sure you go in with your expectations for the quality of its story held in check. [Issue#8, p.91]
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    • 63 Metascore
    • 60 Critic Score
    A short, schlocky blast from the past with some welcome modern additions, but hardcore fans may prefer to track down an original arcade cabinet instead. [Issue#15, p.86]
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    • 62 Metascore
    • 50 Critic Score
    Slighty improved over the PS4 edition, and featuring the fun Infiltrator DLC, Terminator: Resistance Enhanced never makes use of PS5’s power. A missed opportunity. [Issue#2, p.88]
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    • 62 Metascore
    • 70 Critic Score
    A lot of fun (and weird storytelling choices) at a reasonable price, with no sweaty jungle of microtransactions, Concord has respect for both your time and your wallet. [Issue#45, p.92]
    • PLAY
    • 62 Metascore
    • 70 Critic Score
    Unique twists on combat and environment design make this a charming soulslike, though rough edges may wear you down before you hit credits. [Issue#28, p.78]
    • PLAY
    • 62 Metascore
    • 60 Critic Score
    This is a solid VR racer but it lacks depth and offers a limited single-player experience. Fans of the anime will enjoy the extra polish, but there are better PSVR games. [Issue#4, p.81]
    • PLAY
    • 62 Metascore
    • 70 Critic Score
    This feels – and arguably is, given First Contact’s emphasis on post-launch updates– unfinished, rendering what could have been fantastic merely ‘good’. [Issue#32, p.92]
    • PLAY
    • 61 Metascore
    • 70 Critic Score
    You’ll curse the gods for its difficulty and the odd technical hitch, but this turn-based strategy game is surprisingly enjoyable if you can push past that. [Issue#3, p.132]
    • PLAY
    • 61 Metascore
    • 40 Critic Score
    he character creator still shines, but frustrating mission design and a disappointing plot make this reboot difficult to recommend. Far more sinner than saint. [Issue#19, p.92]
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    • 61 Metascore
    • 50 Critic Score
    Being able to use sheep as transportation across rolling fields is a real highlight – however, hearing ‘Yeah, Baby!’ every single time you boost your fluffy friend will haunt you in your dreams. [Issue#8, p.94]
    • PLAY
    • 61 Metascore
    • 60 Critic Score
    The fun level will tumble off a cliff after the first few hours for many players, but future updates just might help this become the game it wants to be. [Issue#10, p.81]
    • PLAY
    • 61 Metascore
    • 70 Critic Score
    If you’ve already played Payday 2 and its DLC to death, this is your logical next step; if you haven’t, go and play that first. It’s cheaper and chonkier. [Issue#34, p.96]
    • PLAY
    • 60 Metascore
    • 70 Critic Score
    Soulslike veterans will whizz through most of this; but anybody wanting to test the waters will find a game that’s demanding, varied… and just a little wobbly. [Issue#16, p.137]
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    • 60 Metascore
    • 50 Critic Score
    Great performances and some good writing, but never tops the opening scare of how much money it’s asking for four hours of frustratingly limited activity. [Issue#32, p.89]
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    • 60 Metascore
    • 50 Critic Score
    Dusk Diver 2 offers the idea of cool systems and a fun combat system, but never really delivers on it, despite some wonderful waifus and husbandos. [Issue#19, p.90]
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    • 60 Metascore
    • 70 Critic Score
    Unlocking and installing further modifications relevant to telekinesis and stealth results in a much better experience, more akin to the detective style of storytelling Foreclosed repeatedly apes. Fortunately, these opportunities do come up often, but even this is somewhat soured when you realise the checkpoint system is extremely outdated. Just cleared out a room of guys? Prepare to do it again if you fail at the last hurdle. Foreclosed nails its sense of style and world-building; both are enjoyable if you can get past the middling gunplay. [Issue#6, p.81]
    • PLAY
    • 60 Metascore
    • 60 Critic Score
    Edge Of Eternity has some modern touches – you can freely speed up battles, and a variety of difficulty toggles can reduce the grind. Less care, however, has been given to optimisation. Even on PS5 you’ll fail to get a smooth framerate in performance mode when out in the field, and while teleporting is fast, assets can’t keep up, clipping in sometimes seconds later. It might hold you over until Final Fantasy XVI arrives but it’s hard not to feel like you’re playing, as the French say, a faux pas. [Issue#12, p.75]
    • PLAY
    • 60 Metascore
    • 50 Critic Score
    You are at least able to turn on Infinite Lives to make a playthrough more bearable – honestly, it must’ve been a miracle that we beat Miracle World back in the day. While some players may be charmed by the power of nostalgia, for others it’s a reminder why Sega sacked Alex as mascot. [Issue#4, p.77]
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    • 60 Metascore
    • 40 Critic Score
    Hell Pie has some fun mechanics marred by pre-juvenile humour and platforming that always feels a little bit off. It’ll be fun for some, but not worth sinning for. [Issue#18, p.86]
    • PLAY
    • 60 Metascore
    • 50 Critic Score
    Fairly fun writing and shooting let down by almost everything else. This is merely a live service treadmill looking for a reason to exist that doesn’t yet satisfy. [Issue#38, p.70]
    • PLAY
    • 59 Metascore
    • 60 Critic Score
    Seabound play is great fun, initially at least, but the longer your voyage lasts, the more Skull & Bones struggles to provide new, interesting things for you to do. [Issue#39, p.98]
    • PLAY
    • 59 Metascore
    • 60 Critic Score
    The unpredictability of stages definitely gives Curved Space a unique feel for a shoot-’em-up. However, the novelty wears off when you realise it also often means having to navigate these bizarre layouts in search of any specific or leftover targets. The way objectives evolve constantly should be an asset, yet it ends up being a hindrance and slows the pace. Couple this with bland-looking enemy types and levels primed to induce nausea, and Curved Space is a fun but forgettable blast-’em-up affair. [Issue#4, p.88]
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    • 59 Metascore
    • 50 Critic Score
    In terms of visuals and tone, Frogun is a delightful tribute to PS1-era platformers, but a clunky core mechanic makes this upbeat adventure fall flat. [Issue#18, p.78]
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    • 58 Metascore
    • 50 Critic Score
    Away from the strategic elements, the game offers the frenetic combat we’ve all come to expect from the Warriors series. Unfortunately, a range of performance issues in the PS4 version and a general lack of variety lessens the impact of otherwise serviceable action. In the end, this is fighting a losing battle. [Issue#12, p.85]
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