PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 76 Metascore
    • 80 Critic Score
    Wonderlands doesn’t rewrite the Borderlands formula, but remixes it into a riotous, winking love letter to tabletop role-playing. Gearbox lands another Critical Hit. [Issue#14, p.80]
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    • 76 Metascore
    • 70 Critic Score
    This trilogy showcases why Shadowrun’s worth remembering. However, narrative ambitions are held back by ageing, limited presentation and mechanics. [Issue#17, p.82]
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    • 76 Metascore
    • 70 Critic Score
    A sleekly presented, satisfying selection of sorting and stacking puzzles is let down by stressful wobbles. Still, this cat sparks joy more often than not. [Issue#39, p.83]
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    • 76 Metascore
    • 80 Critic Score
    A throwback platformer that feels innovative rather than derivative, Penny’s world and joyous movement is infectious. You’ll be back for another spin. [Issue#39, p.84]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A new dungeon with some trimmings, only the new boss fight truly impresses. The rest offers some fine though non-essential worldbuilding. [Issue#36, p.77]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Slick, full of things to do, and boasting an admirable level of variety. If you’re okay with multiplayer being the weakest link, then this is an easy recommendation. [Issue#33, p.74]
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    • 76 Metascore
    • 70 Critic Score
    Fantastic monochrome style and chilling writing makes this a great horror to spend time with, though it struggles to maintain the mood across lots of runs. [Issue#35, p.75]
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    • 76 Metascore
    • 80 Critic Score
    Drinkbox’s wonderfully daft action RPG is supported by smart systems that ensure you keep mixing characters and abilities while exploring its colourful world. [Issue#14, p.90]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A solid soulslike, with some cool ideas in the combat. Despite a few technical flaws and some less-than-original takes, Asterigos is still worth your time. [Issue#21, p.89]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    There’s nonetheless a delight to interacting with this cheery colourful world, including a separate sandbox where you can spawn objects and build to your heart’s content, though it’s the silly but good-natured story that keeps you invested. There’s something amusing about trying earnestly to contribute to society one moment and then deciding to fling it all into the sea the next, safe in the knowledge you can always pull a lever to reset. [Issue#26, p.81]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Literally the old games running under new skin. The Modern controls are dreadful and III is stretched and frustrating, but the first game remains a masterpiece. [Issue#38, p.94]
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    • 75 Metascore
    • 70 Critic Score
    Optional photo opps for your album keep you curious, and most puzzles are fun to work out while rarely being taxing. Combined with a gorgeous art style, these memories are worth revisiting. [Issue#44, p.89]
    • PLAY
    • 75 Metascore
    • 90 Critic Score
    Improvements across the board see the FIFA era left behind. Gameplay to sate purists meets fun fantasy elements – like teams featuring men and women. [Issue#33, p.90]
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    • 75 Metascore
    • 70 Critic Score
    The best gunplay in the series struggles in the face of a poor plot. What you do in the campaign is nicely varied enough, but there’s very little substance. [Issue#21, p.84]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    Full of love for the characters, and crunchy to play, you owe it to yourself to give this a go – though the monetisation methods are off-putting. [Issue#18, p.89]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    While you can appreciate Boundless Trails’ handheld roots, this is a fun action romp that transcends the platform it was originally created for and delivers an adventure worth undertaking. [Issue#34, p.82]
    • PLAY
    • 75 Metascore
    • 90 Critic Score
    A bite-sized RPG with a twist on turn-based combat, worth the emotional damage. Smartly written and with a winning personality, this one’s a genuine charmer. [Issue#35, p.89]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    Although the effort to make the series fresh and accessible is admirable, it’s backfired. Fans will be disappointed, newbies will wonder what all the fuss is about. [Issue#3, p.144]
    • PLAY
    • 75 Metascore
    • 90 Critic Score
    The best game in the series in over two decades. Its downsides are minor, making it a wholeheartedly recommendable, classic JRPG experience. [Issue#45, p.80]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Characters you love to be around, a truly thrilling story, and some decent puzzles make for a fun, if perhaps sometimes too frictionless, ride. [Issue#27, p.84]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    Good Star Wars vibes quickly begin to feel wasted between stiff platforming, clunky insta-fail stealth, and a crew we just don’t learn to love. [Issue#45, p.76]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    A perfectly portioned final course. Just as witty as everything that came before, with plenty more to chew on. Sometimes bigger really is just better. [Issue#15, p.82]
    • PLAY
    • 75 Metascore
    • 80 Critic Score
    A unique, atmospheric adventure with a character that it’s never less than a joy to control. Wondering feather or not to dive in? We say go for it. [Issue#5, p.90]
    • PLAY
    • 75 Metascore
    • 50 Critic Score
    While everything is perfectly playable, for a game that absolutely nails the toy’s aesthetic it’s almost remarkable how removed the gameplay feels from the fiery, fast-paced action that has come to embody the brand. Never mind hot, these little wheels are lukewarm at best. [Issue#7, p.90]
    • PLAY
    • 75 Metascore
    • 60 Critic Score
    Working your way through the world with your miniature army solving these environmental puzzles is a lot of fun, but having to plan exploration around the game’s day/ night survival cycle, lacklustre crafting, and particularly tough enemies dampen that excitement. The Wild At Heart’s beautifully crafted world and spriteling critters are great, but not enough to distract from this fantasy adventure’s other headaches. [Issue#10, p.86]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    The novelty of grappling with gravity has never been this fun or challenging. A gorgeous, if demanding, patience-tester that makes every manoeuvre a thrill. [Issue#10, p.80]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    A fun brawler that’s peppered with enjoyable over-the-top action sequences and deeply edgy and cheesy writing, which you’ll either love or absolutely hate. [Issue#19, p.97]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    More fantastical situations are a plus, but its lofty ambitions get in the way, feeling less tight than the first game. Worth playing, but you’ll have a tougher time. [Issue#20, p.79]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    Sable is a great attempt at making an open-world game without combat, but both on a technical level and in scope it comes up against its indie limitations. [Issue#23, p.76]
    • PLAY
    • 75 Metascore
    • 70 Critic Score
    The premise seems silly, but thought has gone into this chess-shooter mashup. However, difficulty spikes and lack of replayability mean it struggles to hold attention. [Issue#32, p.81]
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