PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 78 Metascore
    • 60 Critic Score
    The campaign requires patience and a high tolerance for internet searches, but the creative elements are full of possibility if you’re able to put in the time. [Issue#41, p.80]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Best appreciated by Doom veterans, this is a ferociously challenging, fresh-feeling, satisfying end to Eternal. Brace yourself for more platforming, though. [Issue#1, p.82]
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    • 78 Metascore
    • 70 Critic Score
    A park management game that makes keeping all the plates spinning on a controller feel natural. Unfortunately, the dinosaurs too often feel sidelined. [Issue#9, p.88]
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    • 78 Metascore
    • 70 Critic Score
    Borrows liberally to form a farming and town management sim that’s enjoyable and easygoing, if not entirely original or surprising in its concepts or activity. [Issue#9, p.87]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    A straightforward remaster of two literally straightforward platformers, retaining the childlike wonder and charm, making it a dream for anyone to visit. [Issue#18, p.74]
    • PLAY
    • 78 Metascore
    • 60 Critic Score
    A misjudged leap forward. While refined and polished, its fresh ideas cannot disguise the fact that we’ve passed that one parked car on Edwards Island before. [Issue#30, p.95]
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    • 78 Metascore
    • 70 Critic Score
    It’s always good to see Kiryu again, but the lack of other recognisable faces and fun side-quests makes this a mere time filler until Infinite Wealth arrives. [Issue#35, p.76]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    The same great core experience and slick presentation we’re used to, with a number of welcome changes. A superb basketball game. Alley-oops, they did it again. [Issue#20, p.70]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    A thrilling parkour shooter that’s short but oh so sweet, it’s FPS action distilled into an instinctive, simple, yet compelling experience. We can’t wait for the sequel. [Issue#18, p.80]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Great conversions wrapped up in a ‘basic at best, annoying at worst’ wrapper. The core games are still top-tier, but the package lacks the Mania love. [Issue#17, p.91]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    This small-scale creature collector is a breezy flight of fancy offering infectious excitement about the natural world. Pass the binoculars; it’s time to touch some grass. [Issue#44, p.88]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Sure, the game takes more than a little bit from The Binding Of Isaac in terms what you actually do, but it’s a lot less gruesome than running around hitting your own trauma. Undermine isn’t a particularly complicated roguelike, then, but it’s a fun one, and there’s nothing wrong with that. [Issue#1, p.81]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Eldest Souls combines the brilliance of soulslike combat with the sheer pressure of a boss rush. The result is exceptionally niche, but intensely compelling. [Issue#5, p.79]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    If chess had time travel, and guns, and a science-fiction flavour… it wouldn’t be chess. But it would be this innovative, enjoyable thinking person’s shooter. [Issue#8, p.96]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Young Souls might not be a risk taker, but it’s a confident amalgamation of side-scrolling brawling and RPG progression that’s boosted by imaginative flair, urging you to keep tapping your way to victory. Despite the odd quirk, it’s one you’ll just want to keep playing. [Issue#14, p.78]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Whether you’re interested in this little corner of Elder Scrolls lore or not, there’s plenty 8 here to hold your interest and refuse to let go. You can Breton it. [Issue#17, p.68]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    The story may not tempt you back, but the formidable soundtrack and combat will. This is the Doom/Guitar Hero mash-up we didn’t know we wanted. [Issue#20, p.83]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A good update of a solid boxing game, but Championship Edition doesn’t make enough use of PSVR2’s capabilities and is, once again, far too short-lived. [Issue#28, p.79]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    An outrageously suave shooter with pulpy, pacey gunplay. It’s endearing enough to leave you wondering whether you need a complete change of wardrobe. [Issue#25, p.76]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A neat remaster that sometimes clashes with its PSP origins. More often than not, it comes out on top, but it feels like it could have broken more limits. [Issue#23, p.74]
    • PLAY
    • 78 Metascore
    • 90 Critic Score
    This interactive musical will knock the socks off of theatre kids and fans of Greek myth alike. It’s definitely worth a reprise to smooch the whole pantheon. [Issue#31, p.75]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Executes all common elements of open- world RPGs with confidence, but it falls short of the games it emulates and is weakened by its bland protagonists. [Issue#38, p.84]
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    • 78 Metascore
    • 80 Critic Score
    By forcing several different ideas together and making them work, Chernobylite stands out for all the right reasons. Few players will have the same experience throughout. [Issue#15, p.83]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A slower-paced FIFA creates absorbing action that feels like a step forward for the series, but the dominance of FUT is becoming less and less inspiring. [Issue#7, p.76]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Scourgebringer offers plenty of challenge, and an aggressively mobile main character makes its combat hard to resist. But as a roguelite, it could do with more variety. [Issue#15, p.90]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    A lovingly crafted adventure with some delightful clockwork puzzles, but sadly undermined by one particularly clumsy narrative misstep. [Issue#22, p.80]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    Great writing meets interesting characters, but less interactivity and a more sedate pace than even the wordiest of visual novels make this a bit of a slog. [Issue#34, p.68]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    An interesting science adventure with plenty of style, but with little opportunity to influence the outcome it’s hard not to feel like an outsider in this story. [Issue#34, p.90]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    With immense scope for creativity and an admirable approach to customising the experience, Teardown smashes it. You can break this in all the right ways. [Issue#36, p.78]
    • PLAY
    • 77 Metascore
    • 80 Critic Score
    Sorry, Hugh Jackman fans – this isn’t quite the greatest Show on Earth, but it certainly puts a meandering sports series back on the road to the big time. [Issue#14, p.85]
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