PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 81 Metascore
    • 60 Critic Score
    A game that copies the ARPG masters – but isn’t as interesting. Souls-infused combat and a massive unlockable wardrobe are what keep us coming back. [Issue#41, p.76]
    • PLAY
    • 81 Metascore
    • 80 Critic Score
    Lets! Revolution! takes Minesweeper and revamps it. Its tile-flipping deduction puzzles hold strategic depth, and its lovely animation adds a welcome flourish. [Issue#41, p.98]
    • PLAY
    • 81 Metascore
    • 70 Critic Score
    A sprout that hasn’t quite managed to bloom. With expressive animation and beautiful art 7 direction there’s lots to enjoy, but gameplay languishes in the shade. [Issue#7, p.80]
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    • 80 Metascore
    • 80 Critic Score
    Each area, from a forest dwelling to the city to a seaside port, is friendly and fun to explore. Even ghosts just require a little help to move on.2 Conflict comes in the form of problems that everyone is happy to collaborate on fixing. Solutions usually involve your camera in unusual ways, such as directing a lighthouse with your zoom during a storm. It’s a journey you’ll remember, and by the end, you’ll have a camera roll full of memories to look back at. [Issue#7, p.78]
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    • 80 Metascore
    • 80 Critic Score
    Whether the crew of the Artemis has bagged a legend or just a very cursed ghost, we’re looking forward to the next part of this deep-space transmission. [Issue#31, p.85]
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    • 80 Metascore
    • 70 Critic Score
    A homage to 1990s survival horror that recognises where improvement is needed, Signalis has its own issues, but it emerges as a mostly gripping adventure. [Issue#21, p.92]
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    • 80 Metascore
    • 80 Critic Score
    A spin on the tile-matching format, changing the rules just enough while incorporating 8 the main series’ best elements to create something wildly inventive. [Issue#10, p.91]
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    • 80 Metascore
    • 60 Critic Score
    The fundamentals are kept simple. [Issue#26, p.81]
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    • 80 Metascore
    • 60 Critic Score
    It gets the tone and characters right enough that Marvel-heads will want to see this story 6 through, but make someone else play it while you munch popcorn. [Issue#8, p.78]
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    • 80 Metascore
    • 70 Critic Score
    A delight for Warhammer 40,000 fans, and strong enough to give everybody else a good time too. How long it’ll last depends on your tolerance for repetition. [Issue#46, p.86]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Not quite the port we deserve, but fans will be pleased to fill a gap in the saga, while it’s a digestible entry point to entice newcomers into the Trails universe. [Issue#20, p.76]
    • PLAY
    • 80 Metascore
    • 90 Critic Score
    An evolution of Nioh 2, Wo Long: Fallen Dynasty is an action-packed ride through history and dark fantasy that stands out in a post-Elden Ring world. [Issue#26, p.88]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    As it’s procedurally generated, some may chafe against the formidable grind, but each floor is bite-size, and you can command your team to do most of the exploring for you. Interspersed with dialogue-driven hangouts in the daytime, this is an incredible quick fix of weak point-targeting battling with RPG character building. It’s just a shame this couldn’t be more definitive. [Issue#24, p.82]
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    • 80 Metascore
    • 60 Critic Score
    A disappointing followup filled with gimmicks to validate its existence that end up getting in the way of the core appeal. Perhaps Moving Out 2 was a pivot too far. [Issue#32, p.89]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    More than just Monika – this tuned-up 8 console release makes DDLC worth any visual novel fan’s time. The story’s darker than the graphics suggest. [Issue#4, p.91]
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    • 80 Metascore
    • 80 Critic Score
    Death means restarting a mission from scratch. That’s understandable – there are only six, and each probably averages about five minutes played flawlessly – but it can sometimes be frustrating. Once you’ve seen the credits, speedruns and missed collectibles tempt you back. If that’s not your thing, there are optional interactions and alternate solutions to explore; but you’ll have more or less seen everything there is. Great spy-flavoured fun while it lasts, though, and don’t forget your headset – it’s VR eyes only. [Issue#6, p.90]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A solid basis for digitising the card game across platforms, presentation aside. You’ll need to love the card game though, or you’ll be left in the dust. [Issue#12, p.94]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Laugh-out-loud funny, with easily-digestible absurdist puzzles that remain somehow easy to understand, it’s a classic (if a little repetitive). [Issue#20, p.78]
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    • 80 Metascore
    • 80 Critic Score
    Short but sweet (and deliciously sour), it’s difficult to imagine these fables being adapted any better than they have been here. Cross your fingers for a sequel. [Issue#29, p.96]
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    • 80 Metascore
    • 80 Critic Score
    A short, sweet adventure that manages to be both silly and sincere. Lil Gator Game’s island is bursting with fun activities, animal friends, and potential for exploration. [Issue#34, p.78]
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    • 80 Metascore
    • 70 Critic Score
    By not wandering far from the first game, UNIB2 provides a beat-’em-up experience that’s enjoyable, but much weaker in 2024 than it was in 2020. [Issue#39, p.97]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A banger of a sequel that slightly fumbles the last verse. That said, it’s still a full-on earworm that’s getting heavy rotation on our Summer In Shibuya playlist. [Issue#5, p.72]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    There’s some old clunk, no cross-platform play, and a lack of rollback based netcode for online play (it’ll be added for free in summer), which reveals the game’s age. But otherwise everything is here, from DLC to previously arcade-only tweaks. And all at a higher resolution, natch. It’s so much fun that you can’t help but yearn for a grander series comeback (imagine how Persona 5’s cast could fit in). But for now, this is one more chance for Persona adventures, and a great fighter to boot. [Issue#14, p.83]
    • PLAY
    • 80 Metascore
    • 60 Critic Score
    Remnant II is capable of surprises with its varied world design, and offers an enjoyable co-op experience, but its combat loop is needlessly stodgy and repetitive. [Issue#31, p.70]
    • PLAY
    • 80 Metascore
    • 90 Critic Score
    A strikingly beautiful experience that keeps all things in balance. Its successful simplicity and gorgeous visuals give Kunitsu-Gami a timeless quality. [Issue#44, p.80]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Cotton’s magical adventure is as twitchy and satisfying a shoot-’em-up as any. A successful 8 retro throwback, but it doesn’t offer much to win fresh fans. [Issue#16, p.153]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    At once stylish, clever, frustrating, and messy, Ghostrunner 2 isn’t simple to enjoy or recommend. But there’s no denying the quality of the design. [Issue#35, p.88]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A beautifully designed, accessible RPG with a postgame more appealing than most. A great example of developers handing you just the right amount of control. [Issue#38, p.90]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    Squint a little and you could be playing Bloodborne. So why not just play Bloodborne with your eyes open? Nevertheless, a solid B-tier soulslike. [Issue#33, p.86]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    This psychically gifted title has a killer look and telekinetically wielded right hook. Unfortunately, it fails to read our mind and outstays its welcome. [Issue#4, p.75]
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