PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Baldur's Gate 3
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 86 Metascore
    • 90 Critic Score
    An unforgettable adventure that you can call your own, littered with amazing discoveries, laugh-out-loud tussles, and so much more just off the beaten path. [Issue#40, p.75]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    From’s mech series is purring better than ever, offering you a path to finesse like little else, though some parts here could still use a tune-up. [Issue#32, p.76]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    Beautiful presentation and captivating characters make up a little for the lack of grand narrative, plus there’s a clever and engaging battle system. [Issue#25, p.88]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    When you die, you’re sent back to the last rest point without penalty. The game still offers some customisation in its combat, but its approach is simplified. The lack of a deep combat system might be a turn-off to those looking for a challenge, but we applaud the devs for allowing more players to get through it – which is more than can be said of some of its inspirations. Tying everything together is an art style that, once again, makes Ender Lilies easy to get into. It certainly features grotesque creatures, but its balance of beauty and horror is a highlight and one of the game’s best aspects. [Issue#5, p.77]
    • PLAY
    • 86 Metascore
    • 70 Critic Score
    Dripping atmosphere and making great use of PS5 tech, its roguelike elements don’t quite come together, as great to play in the moment as it is. [Issue#2, p.78]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    Enhance’s most experimental and ambitious game yet, more about massaging your brain than teasing your senses. Being part of the crowd is what makes it stand out. [Issue#28, p.80]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Pressure mounts thanks to player counts – 64 players at the top end, with 40-plus in other modes (and a huge free-for-all mode too). Neat DualSense features add pleasant friction, like your p guard being harder to use the less stamina you have. Not every map and mode is a winner, but it looks fab and is fun, with a nice sense of humour. [Issue#3, p.155]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    The return is mostly triumphant, as it feels like the series has never been away. Even more fun than a rubber chicken with a pulley in the middle. [Issue#22, p.78]
    • PLAY
    • 85 Metascore
    • 70 Critic Score
    A valiant, yet only partially successful, attempt to bring Crusader Kings to PlayStation. The cumbersome control system holds it back. [Issue#14, p.91]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    Sometimes uneven, often wondrous, Survivor is bombastic and joyous, though it feels like a middle child in search of a trilogy ending. May the Force be with it. [Issue#28, p.72]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    A must-play for any brawler fan, this levels up retro fun to new chaotic heights. With lots of love for ’80s TMNT, it’s a feast for the eyes and for the fingers. [Issue#17, p.72]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Co-operating with the many active players is a breeze, and the allure of the ore hard to resist. This is a constantly surprising, well- oiled, endless delight. [Issue#11, p.90]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Takes a simple idea for activity and turns it into something special, thanks to immersive controls, a powerful sense of exploration, and great worldbuilding. [Issue#35, p.92]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    Short, sharp episodes highlight the base game’s shortcomings, but otherwise this miniseries is a merry turn down the spiral that leaves us wanting more. [Issue#43, p.95]
    • PLAY
    • 85 Metascore
    • 90 Critic Score
    Both mechanically and narratively dense, Galleria constantly reinvents itself while building on incredible RPG foundations – it’s a genre triumph. [Issue#26, p.92]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    A fantastic murder mystery with engaging puzzles. Impressive storytelling devices give different routes purpose, but ironically it ends up feeling a bit too linear. [Issue#17, p.80]
    • PLAY
    • 85 Metascore
    • 80 Critic Score
    You’ve also got new tools for making deliveries, such as a cargo cannon, a robot helper, and even an on-foot only, very steep bridge. Nothing here really ousts the base game’s structures, which is for the best as it means the shared network of nearby players continues to stand strong. Some of it may make the game a little easier, but none of it’s really necessary. That holds true for many PS5 upgrades. Death Stranding is better here than it was on the last-gen console, and it might be worth a revisit to see how the land has changed, but it’s not a must-see replay. [Issue#7, p.74]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    Constantly expressive and chill enough to be mesmerising, World hits the line between welcoming and challenging with all the grace of the Hawk-man himself. [Issue#12, p.74]
    • PLAY
    • 84 Metascore
    • 70 Critic Score
    We could say more, but this is best seen for yourself. Excellent performances and mostly solid period-pastiche production design make this hard to look away from. [Issue#37, p.81]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    This is a perfect purchase if, one might say, thou fancy a reet good laff. Perfectly judged absurdist comedy delivered via surreal shenanigans; we love it. [Issue#44, p.84]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    Another stellar sim that isn’t quite as assured on PS5 as you might hope. But story mode is worth playing and career mode is the best in the business. [Issue#4, p.82]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    A gorgeous, incredibly absorbing, puzzle game about how we emotionally engage with our belongings and the small, intimate stories of our life they tell. [Issue#16, p.141]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    A previously lost but influential RPG gem given the remake it deserves, with its varied protagonists and storylines adding up to a digestible epic unlike anything else. [Issue#28, p.86]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    As for collection bonuses, there’s an encyclopaedia for each that gives you important details about the enemies, items, and powers in each of the three good games. There’s also a rewind function. Basically, you can go back a bit if you’ve messed something up, or if you took a wrong turn and can’t be bothered to backtrack. The Castlevania Advance Collection is 75% absolutely excellent, and that’s more than enough for us. Now, can we get the DS collection too? [Issue#7, p.90]
    • PLAY
    • 84 Metascore
    • 60 Critic Score
    An aggravating mix of truly gorgeous visuals and some fun platforming challenges with unsatisfying combat. It feels often flat, and doesn’t live up to the first game. [Issue#32, p.72]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    With a wonderful understanding of player choice, and packed full of things you’ll want to explore, Shadow Gambit is a treasure indeed. Just don’t forget to save! [Issue#31, p.78]
    • PLAY
    • 84 Metascore
    • 80 Critic Score
    An exciting fresh start for the RPG series. With strong character writing and excellent worldbuilding, it’s newcomer-friendly while appealing to fans. [Issue#43, p.96]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    At times it can feel like you’re being led, but rerunning the story reveals more details, secrets, and reasons to love Resident Evil Village. Close to Resi perfection. [Issue#2, p.66]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    Short but focussed, Venba embraces the medium to tell a family’s intimate story as you join them for some important family meals, both thick and thin. [Issue#31, p.75]
    • PLAY
    • 84 Metascore
    • 90 Critic Score
    First-class puzzling that feels like little else, beautifully presented, wonderfully planned, and with a gripping story to boot. Don’t let this case grow cold. [Issue#30, p.92]
    • PLAY

Top Trailers