PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 88 Metascore
    • 100 Critic Score
    As Arkane’s been acquired by Xbox, this is its first and last PS5 exclusive. But what better parting gift than a perfect day you could happily live again and again? [Issue#6, p.72]
    • PLAY
    • 88 Metascore
    • 90 Critic Score
    Smartly building on the design of the base game to offer new challenges, this snappy six-hour campaign is a wonderful addition and testament to the future. [Issue#33, p.93]
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    • 87 Metascore
    • 80 Critic Score
    Torn between multiple Personas, this is a great remake that should entice newcomers, while a missed opportunity to expand on the occult classic. [Issue#38, p.78]
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    • 87 Metascore
    • 90 Critic Score
    The PS4 original is enhanced in clever ways on PS5, and what you do on Iki island builds on the lore and ideas of the main game in clever ways. A must-play on PS5. [Issue#6, p.80]
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    • 87 Metascore
    • 90 Critic Score
    Sets the bar for fighting games on PS5. Watch out Street Fighter and put your dukes up Tekken, because a new challenger has entered the ring. [Issue#3, p.140]
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    • 87 Metascore
    • 80 Critic Score
    Still not as slick as Persona, SMT V revels in crunchtastic strategy with unparalleled customisation. A shift to open world is a genuine fresh hook. [Issue#43, p.84]
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    • 87 Metascore
    • 90 Critic Score
    New numbered FFs are good again. Stunning to look at, with new, punchy combat, and a great yarn, it is, if anything, too focussed, lacking a bit of the weird. [Issue#30, p.78]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    A seriously impressive remaster of two blockbusters that rank among the finest of the PS4 era, and a must-play for both fans and newcomers. [Issue#11, p.86]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    A purist’s driving game: nuanced, sophisticated and detailed. It’s imperfect, but crucially has the magic that’s been missing from the genre for decades. [Issue#13, p.72]
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    • 87 Metascore
    • 80 Critic Score
    While it’s not without its flaws, Sea Of Stars is a tremendous love letter to JRPGs and a huge achievement for a studio as small as Sabotage. [Issue#33, p.80]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    Rise evolves World’s approachable template into an even more fun and faster-paced entry with brilliant new mechanics and the series’ most inspired designs. [Issue#24, p.70]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    More than a collection of new gear, The Witch Queen is a significant moment for the story – and, to a lesser extent, the mechanics – of Destiny. [Issue#13, p.80]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    Without spoiling much, this is the best bit. From there it gets quite meta, and plays with some other card-based gameplay that ironically loses most of its bite by the end. Yet when it works, gaming the game has rarely felt more rewarding and chilling at the same time. [Issue#20, p.75]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    No fan of Star-Trek-style science fiction should miss Mass Effect – and this package offers the best version of the trilogy currently available. [Issue#3, p.144]
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    • 87 Metascore
    • 90 Critic Score
    If it didn’t seem easy enough to fall into Final Bar Line, there’s even an Endless mode. It’s a game that keeps giving (though future updates may make it pricy). [Issue#25, p.90]
    • PLAY
    • 87 Metascore
    • 90 Critic Score
    What elevates it from charming little indie to sitting alongside Celeste2 as a future classic is that beneath its cosy aesthetic is a beautifully written story that will resonate deeply with anyone who’s ever faced self-doubt or impostor syndrome. There’s also a wonderful reminder, aided by the many places you can just sit down, that sometimes you just need to take a break, even from the things you’re most passionate about. [Issue#3, p.135]
    • PLAY
    • 87 Metascore
    • 70 Critic Score
    Great set-pieces and acting carry an uneven yet inventive campaign, and new skills complement 2.0’s combat tweaks – though it’s not quite a revelation. [Issue#33, p.88]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    Held back by some clunky controls and combat, this is a joy to play and a deserving, if somewhat less novel, successor. A truly mind-full delight. [Issue#6, p.84]
    • PLAY
    • 87 Metascore
    • 80 Critic Score
    Some JRPG-typical dramatics and muddled combat aside, Arise is a feast for any JRPG fan – beautiful, intuitive and earnest. The best in the series to date. [Issue#7, p.86]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    Tunic can appeal equally to those seeking a solid challenge, and those who want to be able to cruise through the experience. Both will find a great game. [Issue#21, p.94]
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    • 86 Metascore
    • 80 Critic Score
    Has all the magic and grandiosity of the best RPGs in a gorgeous, slick, yet pleasingly deep package that’s nonetheless easy to approach. [Issue#40, p.90]
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    • 86 Metascore
    • 90 Critic Score
    Masterfully blends two disparate genres without making many sacrifices. This quirky management-roguelike hybrid has the makings of a cult classic. [Issue#19, p.96]
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    • 86 Metascore
    • 80 Critic Score
    A ghost story we’ve heard many times before, told once more with feeling. A friendlier introduction for newbies, and a worthwhile return to fans’ special place. [Issue#46, p.91]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    A comeback story for the ages. Beautiful, with awesome combat and perfect parkour. Hollow Knight: Silksong may have to cure cancer to top this. [Issue#37, p.82]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    Punchy runs respect your time, and a willingness to let you throw your cards at the wall to see what sticks makes each fresh one worth the ticket to ride. [Issue#44, p.82]
    • PLAY
    • 86 Metascore
    • 80 Critic Score
    It’s hard to say P4G is definitely better. While still somewhat procedurally generated, the dungeons feel like more of a slog given how the design, heavy on long corridors, makes thing more spread out, and while there are great stories in the social links they can certainly sag a bit. The focus on boundary-pushing inner turmoil hasn’t aged as gracefully as some might remember either, Kanji’s struggle with masculinity and Naoto’s with gender both weak swings that never amount to much.2 Still a fantastic adventure, but not the shining jewel it was once touted as. [Issue#24, p.82]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    As you approach the titular peaks, your brain will feel the burn more often than those boxes. But if you’re stuck on one puzzle, there are always others in each set to try. And in a final stroke of genius, the PS5 version offers Activity cards with short video solutions to all 200-plus puzzles if you feel the heat. With a moody score lending a distinctive, haunting ambience,2 this is one of the most satisfying, generous puzzle games in yonks. [Issue#7, p.90]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    A dazzling and provocative visual novel about post-Covid trauma and the horror of desire and indulgence. This is a winning narrative that’s no mere mirage. [Issue#39, p.96]
    • PLAY
    • 86 Metascore
    • 90 Critic Score
    So tasty you’ll want to gobble it up in one go (though of course it doesn’t go down without a fight), this long-awaited expansion is Cuphead at its dizzying best. [Issue#17, p.81]
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