PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 80 Metascore
    • 80 Critic Score
    With two new areas to play around in and a revelatory secret to uncover, Necrom keeps TESO running forward nicely. If only the Arcanist were similarly unique. [Issue#31, p.86]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    A masterclass in onboarding new players to fighting games, its basic archetypes and 8 simpler package than Guilty Gear may struggle to win hearts. [Issue#17, p.84]
    • PLAY
    • 80 Metascore
    • 70 Critic Score
    The building blocks are all there, but As Dusk Falls veers between going overboard and playing it safe so frequently that the end result is just okay. [Issue#40, p.94]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Dodgeball meets platformer, and makes an enjoyable PvP baby. Easy to understand, much less easy to avoid getting a ball in the face. Don’t dodge this one. [Issue#3, p.152]
    • PLAY
    • 80 Metascore
    • 80 Critic Score
    Shadow Gambit too complex? Too many hours of cutscenes in the Metal Gear collection? Try this snack-sized stealth that anyone can enjoy instead. Exquisite! [Issue#34, p.79]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    As clever and wonderfully bittersweet as it ever was, now with a drop-in and -out co-op option. A great way to discover or rediscover this indie classic. [Issue#39, p.95]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Despite its intimidating start, this is a game stuffed with challenge and replay value, proving that perseverance makes things far more bear-able, indeed. [Issue#40, p.88]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    V Rising is flawed, and bits can drag, but in a world where great vampire games are more elusive than actual vampires, there’s a lot to like here. [Issue#43, p.101]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    It turns out you can cry quite comfortably while immersed in PSVR2. What begins as a tired tale about the life of a great artist satisfyingly dismantles itself mid-way through, taking pot shots at all-too-familiar false binary choices along the way. If the initial big twist doesn’t move you, the final emotional beat brings it all home and is bound to leave creatives of all stripes blinking back tears. Short but very sweet. [Issue#27, p.75]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    It’s a compelling loop for most of your playtime, as you always feel like you’re trying to unspool a dense tangle of genuinely great character threads with not quite enough resources to do so. You’re forced to make difficult choices about your priorities, thinking tactically about which events could benefit the most from high rolls and which you can make do on with lower ones. This unravels in the back half as the friction gives way and you can comfortably coast forever, taking out some of the bite for late-game events. [Issue#27, p.75]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A score-driven game that’s stylish in every way, this is perfect for the competitive, jumpsuit-and-gun-loving beast desperate to skate its way out of you. [Issue#19, p.86]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    Delivers on its premise with breezy presentation and a variety of neatly rewarding puzzles. Not ground-breaking, but definitely an entertaining piece of escapism. [Issue#18, p.81]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A watercolour world presented alongside journalling mechanics that don’t quite capture it at its best. Otherwise, it’s short, sweet, and bound to leave you sobbing. [Issue#30, p.94]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    It’s a good beat-’em-up, but there are many great ones you could be playing instead. If you’re after a little bit of SNK nostalgia, though, dive in. [Issue#12, p.86]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A familiar yet brilliant, career mode. However, supercars and F1 Life ‘content’ are throwaway, making this a less attractive proposition than F1 2021. [Issue#17, p.78]
    • PLAY
    • 79 Metascore
    • 90 Critic Score
    Turtles In Time, in both its original arcade and SNES forms, is the biggest draw here, but the package pulls together multiplayer and single-player games from arcade, SNES, Mega Drive, NES, and Game Boy. While some have aged better than others (the first NES game is still a toughie, and the final Game Boy one an underrated gem), all are lovingly presented and easier to enjoy than ever. It’s retro bliss. [Issue#20, p.75]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    If you enjoyed the original Coffee Talk, you’ll enjoy this continuation too, perhaps even more. It builds on the first entry in a way that inspires hope for an Episode 3 down the line too. [Issue#27, p.75]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Not your usual metroidvania. Ultros’ blend of simulation, exploration and psychedelia is only marginally let down by simplistic combat and its own alienation. [Issue#38, p.76]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Despite the soundtrack’s chill vibes, you’ll want to keep the tissues close for this one. A year well spent getting to know a fan-favourite character better. [Issue#8, p.95]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Barebones combat doesn’t get in the way of the genuinely interesting clambering to be had throughout the story. Just be careful your arms don’t get sore. [Issue#25, p.64]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    This PlayStation debut is a straightforward remaster of the original, faults and all. But we still love it. [Issue#8, p.84]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    With so many different types of fighters, hardcore fans will have a ball digging into the depths of each game’s mechanics and challenging each other offline or online with rollback netcode. [Issue#17, p.74]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    Playing like an interactive theatre experience, we’re won over by the huge heart of this production, even if the set doesn’t half wobble. [Issue#20, p.91]
    • PLAY
    • 79 Metascore
    • 90 Critic Score
    Simple but enjoyable activity aided by a fun object-slicing mechanic, fantastic voice acting, and a palpable love of worldbuilding and small-town life come together to create one of the most endearing British games in recent memory. It’s a cosy afternoon’s worth of fun, with the wonderful power to make you appreciate lives well lived. [Issue#6, p.81]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A masterclass in the art of comedy and character writing, this deceptively simple trilogy is heartwarming, silly, and rib-achingly funny in equal measure. [Issue#34, p.83]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    Though it’s obvious this wasn’t intended to be a true sequel, Below Zero’s frozen trimmings still make it a worthwhile expedition. Be patient to get to the good stuff. [Issue#2, p.84]
    • PLAY
    • 79 Metascore
    • 70 Critic Score
    The hunts may feel derivative, and the crafting more of a cumbersome crutch, but there’s still a fascinating world for hunters looking for their next challenge. [Issue#25, p.74]
    • PLAY
    • 79 Metascore
    • 80 Critic Score
    A sim-like approach leads to a great feeling of learned mastery. Repetition isn’t a problem until you get invested in the story, which takes a bit too long to play out. [Issue#20, p.89]
    • PLAY
    • 78 Metascore
    • 80 Critic Score
    Lost In Random’s unique and compelling qualities go deeper than the wonderful art design. Trust us, roll the dice on a purchase, and you will not be disappointed. [Issue#7, p.84]
    • PLAY
    • 78 Metascore
    • 70 Critic Score
    It’s hard to say no to a sunny adventure with Clive and friends, especially with a neat new combat style. But, slight on things to do, this isn’t a must-play addition. [Issue#41, p.82]
    • PLAY

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