PLAY's Scores

  • Games
For 679 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Astro Bot
Lowest review score: 10 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 29 out of 679
679 game reviews
    • 77 Metascore
    • 90 Critic Score
    EA Sports WRC is simply the finest example of the genre. A few hitches and bugs can’t detract from a deep, breathless and wholly fun experience. Easy, right? [Issue#35, p.91]
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    • 77 Metascore
    • 70 Critic Score
    Going full detective on figuring out these languages can be joyous, though other, duller, modes of play can get in the way more often than we’d like. [Issue#36, p.81]
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    • 76 Metascore
    • 80 Critic Score
    Clearly inspired by real places, Tieng Valley exists firmly in the realm of magical realism, with a god of forgetting looming over the valley while strange flowers whisper echoes of the past. Biking around, recording it is a meditative experience that not only interrogates how you as an outsider choose to remember this ephemeral space, but also asks wider questions about time, history, and memory. It’s a genuine pleasure to explore. The game doesn’t outstay its welcome at about ten hours long, and is absolutely an experience we won’t forget in a hurry. [Issue#24, p.75]
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    • 76 Metascore
    • 70 Critic Score
    Very familiar racing is given soul by the Nine side-mode. Career gameplay is methodical and punishing, but the game’s management element is a triumph. [Issue#15, p.92]
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    • 76 Metascore
    • 70 Critic Score
    A good choice if you enjoy an occasional slice of the retro-styled cake; just be aware that this game bites back. Hard. Stock up on patience, souldier. [Issue#17, p.90]
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    • 76 Metascore
    • 70 Critic Score
    Time-freezing and self-cloning bring some power-fantasy to the soulslike structure, but invisible walls and overfamiliarity stop it reaching the big leagues. [Issue#45, p.84]
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    • 76 Metascore
    • 60 Critic Score
    Glimmers of a great throwback are here but nothing holds up upon close inspection. Missions lack depth while this combat was better left in the past. [Issue#34, p.86]
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    • 76 Metascore
    • 80 Critic Score
    Providing a good time for both sim fans and arcade racing fiends, Grid Legends has plenty of content and knows how to use it. Get in and enjoy the ride. [Issue#12, p.76]
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    • 76 Metascore
    • 80 Critic Score
    A fine return to form, this is the closest you can get to competing without putting on a 8 silly costume and scripting a fight with a terrifying athlete. [Issue#13, p.95]
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    • 76 Metascore
    • 80 Critic Score
    Although the framerate has taken a step backwards, everything else is as good as, or better than, before. A rally racing experience that doesn’t disappoint. [Issue#6, p.83]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A charming but flawed metroidvania that had the poor luck to be released in a year which has already seen two outstanding examples of the genre. [Issue#41, p.90]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A substantial story expansion that does justice for one of the series’ best characters, and hopefully a sign that the Judgment series has a bright future ahead. [Issue#14, p.84]
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    • 76 Metascore
    • 90 Critic Score
    Perfect handling, a robust challenge, and a creative use of PSVR ensure Sniper Elite VR is an unmissable headset shooter. Despite some niggles, this one’s on target. [Issue#4, p.78]
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    • 76 Metascore
    • 70 Critic Score
    And it’s worth sticking around because Reshrined gets even more experimental after the opening two levels, veering off-script into uncharted territory. [Issue#17, p.74]
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    • 76 Metascore
    • 60 Critic Score
    A gaming pill best swallowed with a heaped spoonful of nostalgia, this is good but not great. In space, no-one can hear you scream ‘Where do I go now?’ [Issue#42, p.92]
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    • 76 Metascore
    • 70 Critic Score
    Overall it’s a little formulaic (partly by design), yet its exciting shooting, colourful world, and decent story rescue it. [Issue#5, p.86]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    An already strong formula has been honed into a deep and delightful farming sim. Ironically not genre pioneering, but it’ll still put you in a good mood. [Issue#18, p.87]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    On the pitch, this is most cerebral FIFA outing since the its PS5 debut. Off it, even the non-FUT modes feel like they’ve been shown some pre-season TLC. [Issue#20, p.72]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    A spectacular battle system that adapts to heroes you meet on your journey is trapped in a package that hasn’t been polished enough to make it shine. [Issue#42, p.88]
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    • 76 Metascore
    • 70 Critic Score
    Low on innovation, big on fun… and slimy microtransactions. Despite the shameless 7 money grab of certain modes, there’s lots for basketball fans to love. [Issue#7, p.91]
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    • 76 Metascore
    • 70 Critic Score
    Dying Light 2 has some big technical hurdles to overcome, and fans may want to wait for a patch or two. Yet this a game that is just a joy to jump around. [Issue#12, p.78]
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    • 76 Metascore
    • 70 Critic Score
    It doesn’t completely derail the gothic vibes. You use a special lantern to reveal hidden clues or images beneath the paintings hanging on the walls, for instance. The game’s most impressive trick is the use of real actors captured with an impressive 3D volumetric technique, lending a fun, campy theatricality to proceedings, the ghostly visions of these past guests unlocking as you complete each puzzle. We could have done with more this aspect, rather than the usual lore collectathons and audio logs, but this isn’t a bad way to reimagine a classic ’90s FMV puzzler for VR. [Issue#34, p.82]
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    • 76 Metascore
    • 70 Critic Score
    Fun at times. Improved visuals look the part, but this sequel strays too far from the team-oriented gameplay that made the original so compelling. [Issue#21, p.96]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    It often leans harder into its retro inspirations than is perhaps completely necessary, but Battle Axe is still a fitting tribute to the golden era of coin-operated arcade romps. [Issue#2, p.73]
    • PLAY
    • 76 Metascore
    • 50 Critic Score
    Though the battle system is refined, the lacklustre structure feels needlessly slow and repetitive. We’d rather play the first one – not a good omen. [Issue#44, p.86]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    Risk System is a game that knows exactly what it wants to be and soars with its stripped-down premise. Excellent arcade fun for its price. [Issue#11, p.85]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    Moonrider rarely feels cheap – the final (final) boss does overdo some unavoidable attacks, but generally bosses have distinct patterns to memorise. As always with retro games, lifespan is an issue and you’ll probably finish this in an afternoon, but there’s replay value in discovering those items and new ways to play. [Issue#24, p.75]
    • PLAY
    • 76 Metascore
    • 80 Critic Score
    An open-world game that harnesses the tight pace of Team Ninja’s previous adventures. Smart storytelling that balances historical accuracy with narrative flexibility. [Issue#40, p.80]
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    • 76 Metascore
    • 70 Critic Score
    A short, sweet season of story let down by the choice of form. We respect the experimental interpolation, though perhaps they should’ve played this piece straight. [Issue#19, p.87]
    • PLAY
    • 76 Metascore
    • 70 Critic Score
    It’s almost refreshing to revisit a nononsense PS2 JRPG, and its cynical edge feels fresh. Persona diehards will find this an interesting artefact. [Issue#2, p.72]
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