Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Lucia's tale alone, a cruel sonnet of self realization wrapped in a story steeped in religious overtones, is reason enough to buy this game. [Mar 2003, p.40]- Play Magazine
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- Critic Score
I never thought watching could be so engulfing. These models are truly extraordinary. The breasts are wonderful (along with teh shoulders, thighs, faces...) of course, but do you have any idea how difficult it is to model armpits? They are perfection. [Mar 2003, p.52]- Play Magazine
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Critic Score
In a game that is billed as a "true filmic crossover," neither the story nor the play provide any pull, and their inability to work in tandem reveals the cracks even deeper. [Mar 2003, p.44]- Play Magazine
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Critic Score
Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]- Play Magazine
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- Play Magazine
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- Critic Score
Art is at the core of Panzer Dragoon Orta, and it permeates every facet of the game, from the gross to the subtle. [Jan 2003, p.24]- Play Magazine
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- Critic Score
If you loved "DW3," you'll love this enhancement. [Jan 2003, p.76]- Play Magazine
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- Critic Score
This Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy. [Jan 2003, p.87]- Play Magazine
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- Critic Score
A competent, faithful update to the granddaddy of classics. [Jan 2003, p.80]- Play Magazine
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- Critic Score
Anyone looking to go old-school, I mean like really old-school (like Amiga old-school) should put down the bong and break out a little Jazz Jackrabbit. [Jan 2003, p.86]- Play Magazine
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- Critic Score
Pure action and adventure stuffed with gorgeous models and adrenaline-charged action. Koei continue their domination of the population game. [Jan 2003, p.67]- Play Magazine
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- Critic Score
A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]- Play Magazine
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- Critic Score
A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]- Play Magazine
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- Critic Score
NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]- Play Magazine
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- Critic Score
Kain is stiff when mutilating the townspeople, and the clunky character designs collapse the mood even more. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]- Play Magazine
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- Critic Score
A Link to the Past is one of the best SNES games ever made, and it's found a new home on GBA, losing absolutely nothing in the translation. [Dec 2002, p.93]- Play Magazine
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
Repetitive dungeon schemes and three-year-old technology. [Dec 2002, p.86]- Play Magazine
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- Critic Score
The Legacy mode is incredibly comprehensive and it's something that'll keep players busy for hours on end. [Jan 2003, p.84]- Play Magazine
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- Critic Score
Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]- Play Magazine
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- Critic Score
A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]- Play Magazine
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- Critic Score
Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]- Play Magazine
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- Play Magazine
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- Critic Score
The game looks three years old but plays and sounds good enough to hang with, barely. [Feb 2003, p.90]- Play Magazine
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- Critic Score
It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]- Play Magazine