Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine
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- Critic Score
Inspired by AD&D, this marvelously detailed, richly atmospheric action-RPG is a ceaselessly entertaining example of how valuable highly focused, simplistic adventuring can really be. [Jan 2003, p.78]- Play Magazine
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- Critic Score
The bosses are cool and Hunter has an expectedly grimy, dark edge, but it looked and felt better on Xbox. [Jan 2003, p.81]- Play Magazine
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- Critic Score
A spectacular, inventive, wondrous adventure. The lead is a bit of an odd-ball, but everything else is the stuff of dreams. [Jan 2003, p.68]- Play Magazine
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- Critic Score
Take everything you loved about "Metroid" and "Super Metroid" and imagine them magnified, modified, and improved upon. [Dec 2002, p.92]- Play Magazine
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- Critic Score
Judge this magnificent game on its own merits, allow it to burrow into your sense of wonder like the best games do, and you might just proclaim that you've played one of the best games of the year. [Dec 2002, p.24]- Play Magazine
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- Critic Score
Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
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- Critic Score
The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]- Play Magazine
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- Critic Score
Why does the house of "Metal Gear," "Z.O.E.," "Contra," "Silent Hill," and "Castlevania" need to bestow upon us such mediocre kiddy fare as this? [Jan 2003, p.81]- Play Magazine
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- Critic Score
The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]- Play Magazine
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- Critic Score
Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
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- Critic Score
Underwhelming from a graphics standpoint compared to today's top adventures, but still worth a peek if you're fond of a good parody or just really like the backside of a shapely female. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]- Play Magazine
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- Critic Score
If not for the loading, HP is a near perfect film adaptation. [Dec 2002, p.78]- Play Magazine
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- Critic Score
Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]- Play Magazine
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- Critic Score
Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]- Play Magazine
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- Critic Score
Debuting in this '03 renewal is the EA Sports "freestyle" control. Wihout question, it WILL change the way you play basketball games...forever. [Nov 2002, p.88]- Play Magazine
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- Critic Score
The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]- Play Magazine
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- Critic Score
The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]- Play Magazine
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- Critic Score
While it doesn't look nearly as good as it did on Xbox, it plays a lot better on the 'Cube with added difficulty, all-new adventures (including Dragon romps) and rocket power! [Dec 2002, p.84]- Play Magazine
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- Critic Score
Overall, the Code Monkeys have done EA proud. [Dec 2002, p.84]- Play Magazine
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- Critic Score
The crude mechanics of the end result and the antiquated, bland look of the arena make it all a tedious exercise with zero payoff. [Feb 2003, p.90]- Play Magazine
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- Critic Score
The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]- Play Magazine
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- Critic Score
No Resident Evil has established such gloomy mood as effectively as Resident Evil Zero, which paints every screen with a decadent artistry that is unmatched in its extraordinary detail and inspired darkness. [Dec 2002, p.70]- Play Magazine
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- Critic Score
A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]- Play Magazine
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- Critic Score
I like the idea behind this game well enough, but the generic packaging leaves it stalled. [Feb 2003, p.91]- Play Magazine
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- Critic Score
For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]- Play Magazine
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- Critic Score
A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]- Play Magazine
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- Critic Score
Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]- Play Magazine