Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 69 Metascore
    • 60 Critic Score
    As an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]
    • Play Magazine
    • 75 Metascore
    • 100 Critic Score
    Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]
    • Play Magazine
    • 25 Metascore
    • 10 Critic Score
    I'm not joking when I say the people who purchase this game would be better off if the case was empty... The worst game I have ever played. [May 2003, p.62]
    • Play Magazine
    • 65 Metascore
    • 70 Critic Score
    The game is not forgiving to the weak player who wants to jump in and execute a flurry of moves instantly, rewarding the patient fighter who is willing to extensively tune-in to the fighting mechanics. [Apr 2003, p.58]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Besides paddling faster than most boats, the surfing action in Next Wave is second only to "Kelly Slater's," the reigning kahuna of surfing games. [May 2003, p.61]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 93 Metascore
    • 100 Critic Score
    The definitive soccer game for the PlayStation 2. Sorry, FIFA, we're going to have to put you aside, there's a new soccer game in town and we're in love. [Apr 2003, p.67]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    Enclave on PC is illegally beautiful; in fact, I'd venture to say it ranks among PC's best-looking ever if you have the power to run it optimally. What a shame and horrible oversight that it doesn't allow you to use a control pad of any kind. [June 2003, p.58]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    When it comes to the raw energy and unadulterated action, ZOE2 has few peers. [May 2003, p.72]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    It may be predictable, but it's fun. [May 2003, p.60]
    • Play Magazine
    • 82 Metascore
    • 100 Critic Score
    Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]
    • Play Magazine
    • 89 Metascore
    • 90 Critic Score
    For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 46 Metascore
    • 50 Critic Score
    It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 48 Metascore
    • 50 Critic Score
    Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]
    • Play Magazine
    • 77 Metascore
    • 100 Critic Score
    Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]
    • Play Magazine
    • 87 Metascore
    • 90 Critic Score
    This version's a hair better than the Xbox one, too. [May 2003, p.60]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    The game's core mechanisms, a mixture of platforming, grappling, sliding along walls, creeping in the shadows, and hand-to-hand combat, are tuned to near-perfection. [Apr 2003, p.54]
    • Play Magazine

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