Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
As an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]- Play Magazine
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- Critic Score
Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]- Play Magazine
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- Critic Score
Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]- Play Magazine
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- Critic Score
I'm not joking when I say the people who purchase this game would be better off if the case was empty... The worst game I have ever played. [May 2003, p.62]- Play Magazine
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- Critic Score
The game is not forgiving to the weak player who wants to jump in and execute a flurry of moves instantly, rewarding the patient fighter who is willing to extensively tune-in to the fighting mechanics. [Apr 2003, p.58]- Play Magazine
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- Critic Score
Besides paddling faster than most boats, the surfing action in Next Wave is second only to "Kelly Slater's," the reigning kahuna of surfing games. [May 2003, p.61]- Play Magazine
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- Critic Score
It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]- Play Magazine
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- Critic Score
For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]- Play Magazine
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- Critic Score
It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]- Play Magazine
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- Critic Score
The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
The definitive soccer game for the PlayStation 2. Sorry, FIFA, we're going to have to put you aside, there's a new soccer game in town and we're in love. [Apr 2003, p.67]- Play Magazine
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- Critic Score
Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]- Play Magazine
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- Critic Score
Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]- Play Magazine
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- Critic Score
Enclave on PC is illegally beautiful; in fact, I'd venture to say it ranks among PC's best-looking ever if you have the power to run it optimally. What a shame and horrible oversight that it doesn't allow you to use a control pad of any kind. [June 2003, p.58]- Play Magazine
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- Critic Score
When it comes to the raw energy and unadulterated action, ZOE2 has few peers. [May 2003, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]- Play Magazine
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- Critic Score
For 2003, Sega has upped the ante once again and has developed a near-perfect baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]- Play Magazine
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- Critic Score
The graphics are just bliss: crazy parallax, glistening crystals, heat waves, blinking neon sparks, crazy animation - everything you love about 32-bit 2D (well almost; it's no Astal) is on display. [Apr 2003, p.66]- Play Magazine
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- Critic Score
Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]- Play Magazine
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- Critic Score
Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
As beautiful a game "Rayman" was, this sequel actually looks and plays even better. [Mar 2003, p.62]- Play Magazine
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- Critic Score
Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]- Play Magazine
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- Critic Score
This version's a hair better than the Xbox one, too. [May 2003, p.60]- Play Magazine
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- Critic Score
The game's core mechanisms, a mixture of platforming, grappling, sliding along walls, creeping in the shadows, and hand-to-hand combat, are tuned to near-perfection. [Apr 2003, p.54]- Play Magazine