Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]- Play Magazine
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- Critic Score
EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
If this was simply a run-and-gun action game, Conflict: DS wouldn't survive its mediocre moments, but the presence of units of up to four who require steady management carry the game. [June 2003, p.57]- Play Magazine
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- Critic Score
Tube Slider (insert sexual pun here), jumps directly to the head of the GameCube racing class, placing itself firmly in the pole position waiting for F-Zero to take it on. [Apr 2003, p.51]- Play Magazine
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- Critic Score
From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]- Play Magazine
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- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
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- Critic Score
A marvelous game, and the fact that it's not really changed on the Xbox is irrelevant. [June 2003, p.67]- Play Magazine
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- Critic Score
Treasure has crafted another masterpiece of hyper-tuned overhead shooter action, the likes of which the world may never see again. [Apr 2003, p.57]- Play Magazine
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- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
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- Critic Score
This one doesn't take you by the hand and lead you from plot point to plot point. Instead, GS: TLA is filled with an exhilarating sense of freedom. [Apr 2003, p.65]- Play Magazine
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- Critic Score
There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]- Play Magazine
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- Critic Score
It's exaggerated in its look and feel, but the balance between physical realism and fantasy-tuned fun is so engaging that you begin to forget that a racing game could be fashioned any other way. [May 2003, p.68]- Play Magazine
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- Critic Score
If you're a card-carrying son or daughter of Ripley (or sci-fi in general), RLH is a must play. [May 2003, p.69]- Play Magazine
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- Critic Score
Play "Final Fantasy I" as a blast from the past, but play "Final Fantasy II" simply because it's a fantastic old-school RPG. [May 2003, p.67]- Play Magazine
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- Critic Score
What is here is handled extremely well, from the just-right control and intensely staged action to the cool weapons and nicely drawn world. [Apr 2003, p.62]- Play Magazine
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- Critic Score
Every fighter is incredibly big and extremely detailed. The animations are silky smooth and the combos just seem to meld into one another seamlessly. [Apr 2003, p.60]- Play Magazine
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- Critic Score
More often than not, I found myself totally absorbed in this moment, rocking back and forth like an idiot while my heart raced as the finish neared. [May 2003, p.74]- Play Magazine
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- Critic Score
Def Jam Vendetta is extremely violent (and I mean that in the most positive way).- Play Magazine
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- Critic Score
A cartoon as cool and stylized as Samurai Jack deserves a game to match, and Virtucraft Studios deliver. [May 2003, p.63]- Play Magazine
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- Critic Score
The deeper you go, the better it gets, until it pretty much blows you away. [June 2003, p.58]- Play Magazine
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- Critic Score
The game part of the game has you snapping pictures and keeping stray dinos under control, which couldn't be a more miscalcualted idea in modern game design. [Apr 2003, p.62]- Play Magazine
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- Critic Score
It's as free-form as a game can possibly be while retaining the qualities needed to remain a compelling interactive experience. [May 2003, p.64]- Play Magazine
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- Critic Score
There's something so satisfying about hearing the chopper as those first guests arrive...time to raise the price on those chili fries! [June 2003, p.56]- Play Magazine
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- Critic Score
Add visibly better AI, crazy new multiplayer modes, new moves, the freedom to rip your own sounds, and a 20-dollar price tag, and you've got, guns down, the single best value available for the Xbox. [May 2003, p.61]- Play Magazine
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- Critic Score
Without question, EA's latest baseball title is our choice for best baseball game for 2003. [Apr 2003, p.70]- Play Magazine
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- Critic Score
Nothing can prepare you for the greatness that is The Legend of Zelda: The Wind Waker... Mark my words: there will be no finer gaming experience this year. [Mar 2003, p.24]- Play Magazine
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- Critic Score
Sure it's fun, but the true star of Black Hawk Down is the multiplayer, albeit a truly archaic server browser. [June 2003, p.58]- Play Magazine
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- Critic Score
BS is no gem, mind you, but it is strangely addicting, as these games tend to be when the mood strikes. [June 2003, p.57]- Play Magazine
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- Critic Score
Rayman 3's most awesome attribute, as incredible as the movies, dialogue, and gameplay are, is a level of visual splendor that defies everything I've come to know about lighting effects in a video game. [Mar 2003, p.47]- Play Magazine