Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 76 Metascore
    • 83 Critic Score
    Nearly everything in your way can be smashed or bowled over, which becomes almost illegal fun when your bug is replaced by a city bus. [July 2003, p.79]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    It works on a certain level; if only the game had a better soundtrack (much better), a more organic feel (it's very antiseptic), a strafe, a better flow and a tad more diversity. [Aug 2003, p.76]
    • Play Magazine
    • 65 Metascore
    • 67 Critic Score
    Looks fantastic and has excellent level design but is ridiculously hard for the wrong reasons. [Aug 2003, p.77]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]
    • Play Magazine
    • 78 Metascore
    • 90 Critic Score
    The music in Coral Capers remains every bit as magical as it was the first time around, the new mini games are actually fun, you can now save anywhere, and Cranky's still the coolest ape on the planet. [June 2003, p.56]
    • Play Magazine
    • 77 Metascore
    • 50 Critic Score
    It's totally spastic, and not in a good "Marvel vs. Capcom" way, but rather in a button-mashing, uncontrollably random sort of way. [Aug 2003, p.76]
    • Play Magazine
    • 86 Metascore
    • 83 Critic Score
    Next time gimmie some music other than hip-hop, and a driver's-eye-view, and I'll be one happy speed freak. [Aug 2003, p.75]
    • Play Magazine
    • 60 Metascore
    • 58 Critic Score
    Garish yet technically strong, the look fits the play style - thin yet fun. [July 2003, p.78]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    With its well-designed tables, wonderful music, excellent visuals, and of course the Sonic Team charm, Sonic Pinball Party is the most fun I've had playing video pinball since quite possibly ever. [Aug 2003, p.76]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Drop-dead gorgeous visuals and an old-school shooter soundtrack, coupled with an intelligent shooting system and interface, beautifully rendered enemies, arcade and story play modes and even a gallery with a doorway of special effects. [May 2003, p.70]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    The control is simple yet fun and the tracks, consistently impressive. [Aug 2003, p.75]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]
    • Play Magazine
    • 57 Metascore
    • 58 Critic Score
    A slight lag in the jump is bothersome and regenerating is a little slow for the gameplay. [July 2003, p.78]
    • Play Magazine
    • 77 Metascore
    • 91 Critic Score
    The attention to detail - from the enemy AI and verbal exchanges to visual clues like dust, ash and fog (I even found physics on old tires rolling off of exploded debris) - is impeccable, and the team play aspects, especially in a one-player campaign, equal maximum immersion. [July 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    I've been here and done that. While still nice-looking in the grand scheme of things, the technology is somewhat behind the times and I still have mixed feelings about "zoanthropes". [June 2003, p.57]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    Possibly the best AI ever found in an RTS. [Aug 2003, p.77]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Manages to deliver an addictive experience that is at times incredibly exhilarating and fun. [Aug 2003, p.74]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Reliving Barry Bonds' 600th career home run is just too cool for words. [June 2003, p.70]
    • Play Magazine
    • 58 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 62 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 63 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Once you go online, the adrenaline rush is unsurpassed. [June 2003, p.57]
    • Play Magazine
    • 91 Metascore
    • 90 Critic Score
    As transfixing and hand-drawn inspired as any Castlevania before it, or any game for that matter, even if it does lost some of its hold on the handheld platform. [June 2003, p.56]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The setting is a big part of the game's appeal, dropping you in atmospheric castle tombs and creepy labs run by technicians of the black arts. [July 2003, p.74]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    Visually, Criterion has gone completely mad, shoehorning entire cities, airports, and back roads into full view. [June 2003, p.66]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    EA Sports BIG and developer NuFX, Inc. have taken their nearly flawless game and made it that much better, taking it to a whole new level in terms of graphics, gameplay, sound and presentation... Right when you pop in the game, you know you're in for a good time. [Apr 2003, p.72]
    • Play Magazine

Top Trailers