Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]- Play Magazine
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- Critic Score
Xenosaga unapologetically challenges our conceptions of love, death, science, and religion, and aims to confound with its multifaceted plot... Just about as good as it gets for RPGs. [Mar 2003, p.59]- Play Magazine
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- Critic Score
From the superb modeling of the interior and exterior of the vehicles, the realism of its courses, and the precision of its control, McRae looks and feels just like the real thing. [Jan 2003, p.75]- Play Magazine
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- Critic Score
I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]- Play Magazine
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- Critic Score
With mind-blowing visuals, music, dialogue, and animation to die for, KFC is the most filling Chinese you may ever encounter. [Mar 2003, p.60]- Play Magazine
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- Critic Score
I think LucasArts should have The Collective make all of their A-list movie games. Howard the Duck beckons. [Apr 2003, p.59]- Play Magazine
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
I wanted something different too, but what I got instead is marvelous. [Apr 2003, p.52]- Play Magazine
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- Critic Score
A game like Dark Cloud 2 would, I argue, be much more effective if the emphasis was placed on a more flowing, cohesive world structure, but for what it sets out to accomplish, it deserves minor criticism. [Mar 2003, p.48]- Play Magazine
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- Critic Score
It may not provide the juice that, say, a "Ridge Racer" can, but otherwise, in the realm of the racing/lifestyle sims we're seeing, Apex moves to the head of the class. [Apr 2003, p.56]- Play Magazine
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- Critic Score
A beautifully produced, rule heavy, text heavy, story heavy, lore heavy, chess-like card battle royale that could have Yu-Gi-Oh fans pulling more all-nighters than the graveyard shift at Del Taco. [May 2003, p.61]- Play Magazine
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- Critic Score
Without question, the must-have racing game for any fan of the sport. [Apr 2003, p.69]- Play Magazine
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- Critic Score
Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]- Play Magazine
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- Critic Score
Big fun... The only real problem I have with the game is the inability to build your fighter's attributes through climbing the ranks. [Apr 2003, p.63]- Play Magazine
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- Critic Score
Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]- Play Magazine
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- Critic Score
The game flows smoothly enough to be played properly online, but really, the appeal is nothing like the games designed specifically for Xbox Live. [Apr 2003, p.63]- Play Magazine
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- Critic Score
Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]- Play Magazine
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- Critic Score
The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]- Play Magazine
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- Critic Score
Not only a blast to play, it is the best looking real-time strategy game to date. [May 2003, p.60]- Play Magazine
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- Critic Score
The idiotic AI cripples the gameplay to the point of ridiculous. [May 2003, p.63]- Play Magazine
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- Critic Score
A really impressive, highly addictive game due in no smal part to its formidable 3D. [May 2003, p.62]- Play Magazine
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- Critic Score
A big, sweeping epic with a deep party and magic system, a fully fleshed out universe, gorgeous locales and excellent character models. [May 2003, p.63]- Play Magazine
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- Critic Score
The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]- Play Magazine
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- Critic Score
As well as this fighter plays (it's like a drug) and as deep as it is, it's the animation that keeps me coming back for more. [Mar 2003, p.64]- Play Magazine
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- Critic Score
The mark of any truly legendary RPG lies in its characters and story, and in both of these areas Skies' shines as brightly as its most blue-blue skies. [Mar 2003, p.42]- Play Magazine
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- Critic Score
While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]- Play Magazine
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- Critic Score
Sure, it's fast and the courses have all the dips and loops that one would expect, but there's no satisfaction in the piloting of the craft. [Jan 2003, p.79]- Play Magazine
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- Critic Score
While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]- Play Magazine