Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Imagine the visual pageantry of "Devil May Cry" populated with the characters of "Dead or Alive," applied to a Greco-Roman era action-adventure. [Dec 2002, p.58]- Play Magazine
-
- Critic Score
As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]- Play Magazine
-
- Critic Score
The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]- Play Magazine
-
- Critic Score
Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]- Play Magazine
-
- Critic Score
Levels so sparse they should run at 30, the models are bad, and there's loading where there should be none. [Feb 2003, p.90]- Play Magazine
-
- Critic Score
Gameplay is exactly like "Live" (with EA's exclusive Freestyle Control), so players can expect fast, adrenaline-pumping gameplay. [Jan 2003, p.84]- Play Magazine
-
- Critic Score
An absolutely stunning effort, a combination of hubris and execution that left me giddy with delight. [Dec 2002, p.66]- Play Magazine
-
- Critic Score
There just isn't anything exciting about controlling these nondescript racers. [Jan 2003, p.78]- Play Magazine
-
- Critic Score
The Mummy has big-game production values, fluid animation, plenty of nice effects, and a somewhat intriguing character swapping feature. [Oct 2002, p.86]- Play Magazine
-
- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
-
- Critic Score
Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]- Play Magazine
-
- Critic Score
For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]- Play Magazine
-
- Critic Score
Big on fun, big on energy, and big on speed. For this style of racing, Shox has no equal. [Nov 2002, p.83]- Play Magazine
-
- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
-
- Critic Score
Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]- Play Magazine
-
- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
-
- Critic Score
Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]- Play Magazine
-
- Critic Score
NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]- Play Magazine
-
- Play Magazine
-
- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
-
- Critic Score
Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]- Play Magazine
-
- Critic Score
Terrific enemy placement, tough bosses and pretty good graphics. [Aug 2002, p.71]- Play Magazine
-
- Critic Score
The only big downside to all this is a dated engine that shows wear in the animation, which may have passed the test on Dreamcast but loses appeal in today's arena. [Dec 2002, p.88]- Play Magazine
-
- Critic Score
The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]- Play Magazine
-
- Critic Score
The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine
-
- Critic Score
For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]- Play Magazine
-
- Critic Score
Dead to Rights is no "Max Payne." It tries to be when it's not being a mediocre melange of mini-games or a reheated crime story, but for the most part it's just generic. [Jan 2003, p.79]- Play Magazine
-
- Critic Score
Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
-
- Critic Score
Where the game lacks is in the repetitive nature of the battles and enemy types, but the beautiful locales, spectacular animation, diverse gameplay, and 1080 degree high-def TV option, more than bring up the rear. [Dec 2002, p.77]- Play Magazine
-
- Critic Score
The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine