Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 69 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    With great control, good graphics, and a very intense level of action, sweat will be dripping from your brow in no time. [Dec 2002, p.84]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    The game falls apart in its execution. Quite frankly, it's not very fun to play. [Dec 2002, p.90]
    • Play Magazine
    • 86 Metascore
    • 100 Critic Score
    I've just played the most majestic, delicately crafted role-playing game since "Chrono Cross." [Dec 2002, p.77]
    • Play Magazine
    • 72 Metascore
    • 90 Critic Score
    The best looking light gun game I have ever seen. This thing is astounding. [Nov 2002, p.94]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    The tuning issues associated with the PS2 version have been ironed out and the overall presentation - frame-rate, control, balance, etc. - have all been aptly tweaked for the GameCube version. [Nov 2002, p.96]
    • Play Magazine
    • 94 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 71 Metascore
    • 90 Critic Score
    A great videogame filled with some of the most impressive visuals you'll ever see, dripping with style and oozing with funk-essence. [Nov 2002, p.82]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 91 Metascore
    • 100 Critic Score
    Where else can you skate to Iron Maiden, AC/DC, De La Soul, Public Enemy and the Sex Pistols? "Evolution Skateboarding"? Yeah, right! [Dec 2002, p.76]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    Aside from the usual -- parts loosening and eventually falling off, real-time deformation, etc. -- the cars in V3 accumulate dirt, mud and snow, in real-time including build up on the windshield that fades in progressively as you complete each leg. [Jan 2003, p.74]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The most faithful translation of a classic yet, but there's no denying that the difficulty will turn some off. [Dec 2002, p.56]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 83 Metascore
    • 90 Critic Score
    Subtle touches like added rain and higher resolution go a long way, especially when a game is this beautiful to begin with. [Dec 2002, p.82]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 82 Metascore
    • 90 Critic Score
    I've never experienced so much in the way of trimmings from the source material. [Dec 2002, p.61]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    Though the mini-games are all new, things haven't changed much from the previous entries. [Dec 2002, p.82]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]
    • Play Magazine
    • 61 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Look past the shaky dialogue and you'll find a strong RPG that will especially satisfy fans of the series. [Nov 2002, p.60]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Improving upon the original in almost every way - story needs some work - Red Faction 2 is awesome. [Dec 2002, p.54]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    It doesn't hold a candle to the Xbox version in terms of visual appeal. [Dec 2002, p.82]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 56 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]
    • Play Magazine

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