Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Less pixelization, better control, smoother animation, better art, and lots of aliens and pigs in uniform to turn into mounds of bloody pork. [Oct 2002, p.86]- Play Magazine
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- Critic Score
If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Above all, a better feeling and playing game, boosted by subtleties that you may not even recognize until you've made it to the playoffs.[Sept 2002, p.72]- Play Magazine
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- Critic Score
Above all, a better feeling and playing game, boosted by subtleties that you may not even recognize until you've made it to the playoffs.[Sept 2002, p.72]- Play Magazine
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- Critic Score
While it's not all that complex in its makeup (its a fairly simple game), the nuances, coupled with fantastic visual presentation, make it impossible to put down. [Sept 2002, p.72]- Play Magazine
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- Critic Score
xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
The missin objectives leave no room to breathe and take in all the loveliness; the physics on the robot are too floaty given its awesome scale; and the difficulty becomes insane too quickly. [Aug 2002, p.70]- Play Magazine
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- Critic Score
Has the story and substance to attract the hardcore and masses alike, and the gameplay to appease both - the mark of a truly great game. [July 2002, p.81]- Play Magazine
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- Critic Score
A great technology demo for the box, and the best demo derby game around. [July 2002, p.82]- Play Magazine
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- Critic Score
While the rest of the world pants about the nonsensical "Morrowmind," the pinnacle of action role-playing is right under their noses. Wake up and smell the mace. [Aug 2002, p.58]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
A cyborg action-adventure bursting with great gameplay. [July 2002, p.82]- Play Magazine
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- Critic Score
The play by play when applicable (while still a bit parrot-like) is seamless, the player models are so real you can smell the BO, and the replays so comprehensive you'll be picking the grass out of your teeth. [Aug 2002, p.69]- Play Magazine
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- Critic Score
If you LOVE Bruce Lee, okay, if not - pass.[Aug 2002, p.71]- Play Magazine
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- Critic Score
Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]- Play Magazine
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- Critic Score
Barbarian wasn't all that I expected it to be, in terms of intelligent in-game evolution, but it delvers a lot of freshness never the less. [May 2002, p.50]- Play Magazine
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- Critic Score
This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]- Play Magazine
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- Critic Score
Looks stunning on Xbox, and plays better than ever, thanks to some minor tweaks. [July 2002, p.82]- Play Magazine
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- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
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- Critic Score
An odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]- Play Magazine
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- Critic Score
All of this delightful action and horror comes wrapped in a bone-chilling soundtrack with enough chanting and "what the hell was that?" sound effects to sen dyou running for the light switch. [Aug 2002, p.62]- Play Magazine
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- Critic Score
Visually, while not the most complex in terms of architecture, the levels in 626 are massive, cavernous and explode with color. [July 2002, p.79]- Play Magazine
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- Critic Score
Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82]- Play Magazine
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- Critic Score
There's a lack of polish on display here, AI and collision problems, and the platforming is ugly. [Aug 2002, p.70]- Play Magazine
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- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
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- Critic Score
With so much to do and unlock, great characters, killer music, and truly sick graphics, it's hard to find fault in freekstyle. [July 2002, p.78]- Play Magazine
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- Critic Score
A much deeper and more immersive racer. WipEout fusion less an exercise in memorization and precision than 3...A triumph, as expected. [June 2002, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]- Play Magazine