Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 91 Metascore
    • 100 Critic Score
    As much as I praise RE for the way it feels in my hands, I find amazing power in the mood and beauty of its images. There is a detail and complexity in the corners and backgrounds that we could never hope to expect before. [June 2002, p.58]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Hardcore RPG fans should add another star to the score and reserve a copy immediately. [Feb 2002, p.52]
    • Play Magazine
    • 67 Metascore
    • 60 Critic Score
    It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    This sequel packs an astoundingly larger quest than the first, fresher graphics and even more rewarding gameplay. [May 2002, p.67]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]
    • Play Magazine
    • 81 Metascore
    • 60 Critic Score
    Creaks with age. But there's still enough juice in these solid veins – the game looks, plays, and sounds just good enough. [June 2002, p.63]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    Anyone who reveled in the joy of the NES "Excitebike" and the original "Motocross Maniacs" will undoubtedly love this update. [April 2002, p.71]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    Ah the sweet tinge of nostalgia. It was thick with this one. [April 2002, p.66]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The overall look of the game is quite astounding. [May 2002, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Control is natural and fast, and a simple command interface makes Smash Court pure fun to pay. [Mar 2002, p.52]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]
    • Play Magazine
    • 73 Metascore
    • 100 Critic Score
    This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    This may just be the best high energy sports game on the planet...Soccer Slam breaths new life into the system and gives us a taste of what real GameCube games can look like. [Apr 2002, p.50]
    • Play Magazine
    • 94 Metascore
    • 80 Critic Score
    Visuals are but one aspect of this game's worth. It's the play that really matters, and VF, as always, plays marvelously. [Mar 2002, p.44]
    • Play Magazine
    • 71 Metascore
    • 40 Critic Score
    I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    It's a little difficult at first, as using the analog buttons properly takes some doing, but it soon feels natural. [Apr 2002, p.63]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    The coolest thing about Hot Shots, though, has to be the crazy caddies. Each time you drive, they jet after the ball like Benny Hill on a caffeine bender, kicking up dust and generally freaking out. [Mar 2002, p.52]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]
    • Play Magazine
    • 60 Metascore
    • 40 Critic Score
    If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    The character designs and architecture at work here are pure vintage Core...Special doesn't begin to tell the tale. [Apr 2002, p.46]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    While Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]
    • Play Magazine

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