Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
As much as I praise RE for the way it feels in my hands, I find amazing power in the mood and beauty of its images. There is a detail and complexity in the corners and backgrounds that we could never hope to expect before. [June 2002, p.58]- Play Magazine
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- Critic Score
Hardcore RPG fans should add another star to the score and reserve a copy immediately. [Feb 2002, p.52]- Play Magazine
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- Critic Score
It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]- Play Magazine
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- Critic Score
This sequel packs an astoundingly larger quest than the first, fresher graphics and even more rewarding gameplay. [May 2002, p.67]- Play Magazine
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- Critic Score
They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]- Play Magazine
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- Critic Score
Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]- Play Magazine
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- Critic Score
The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]- Play Magazine
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- Critic Score
Creaks with age. But there's still enough juice in these solid veins – the game looks, plays, and sounds just good enough. [June 2002, p.63]- Play Magazine
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- Critic Score
Anyone who reveled in the joy of the NES "Excitebike" and the original "Motocross Maniacs" will undoubtedly love this update. [April 2002, p.71]- Play Magazine
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- Critic Score
Ah the sweet tinge of nostalgia. It was thick with this one. [April 2002, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
Control is natural and fast, and a simple command interface makes Smash Court pure fun to pay. [Mar 2002, p.52]- Play Magazine
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- Critic Score
Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]- Play Magazine
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- Critic Score
While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]- Play Magazine
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- Critic Score
While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]- Play Magazine
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- Critic Score
This is one of those rare games that is so great, on so many levels, that you get butterflies in your stomach just thinking about it. [Mar 2002, p.18]- Play Magazine
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- Critic Score
Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]- Play Magazine
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- Critic Score
This may just be the best high energy sports game on the planet...Soccer Slam breaths new life into the system and gives us a taste of what real GameCube games can look like. [Apr 2002, p.50]- Play Magazine
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- Critic Score
Visuals are but one aspect of this game's worth. It's the play that really matters, and VF, as always, plays marvelously. [Mar 2002, p.44]- Play Magazine
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- Critic Score
I find Spy Hunter somewhat an exercise in memorization as you traverse each trecherous path discovering which weapon to use where. [May 2002, p.58]- Play Magazine
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- Critic Score
An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]- Play Magazine
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- Critic Score
It's a little difficult at first, as using the analog buttons properly takes some doing, but it soon feels natural. [Apr 2002, p.63]- Play Magazine
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- Critic Score
The coolest thing about Hot Shots, though, has to be the crazy caddies. Each time you drive, they jet after the ball like Benny Hill on a caffeine bender, kicking up dust and generally freaking out. [Mar 2002, p.52]- Play Magazine
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- Critic Score
The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]- Play Magazine
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- Critic Score
If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]- Play Magazine
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- Critic Score
Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]- Play Magazine
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- Critic Score
The character designs and architecture at work here are pure vintage Core...Special doesn't begin to tell the tale. [Apr 2002, p.46]- Play Magazine
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- Critic Score
Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]- Play Magazine
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- Critic Score
A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]- Play Magazine
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- Critic Score
While Westwood got the big things right, they could have done better on the little things that us gardcore gamers pick up on. [May 2002, p.57]- Play Magazine