Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 77 Metascore
    • 80 Critic Score
    A perfectly executed real-time strategy title, complete with an easy-to-master control set (a must for the limited button capabilities of the GBA) and a plot to match. [Feb 2002, p.68]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    A nice alternative to "Gradius." [Feb 2002, p.66]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    Things also tend to get a bit redundant, with the later levels feeling like larger or more populated versions of earlier missions. [Mar 2002, p.50]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A level of detail never before seen...This is the gold standard for adventure horror. [Apr 2002, p.62]
    • Play Magazine
    • 58 Metascore
    • 40 Critic Score
    Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Most of the voice acting is competent, but Tidus has such a whiny, wildly misplaced voice that nearly all his scenes become a drag. [Feb 2002, p.50]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Its transition from SNES to the comfort of the handheld is flawed in execution. [March 2002, p.62]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    A superb game. [Feb 2002, p.59]
    • Play Magazine
    • 89 Metascore
    • 100 Critic Score
    Brilliant...Indeed, it's the kind of game that you find yourself playing in your head as you fall asleep at night, counting Pikmin, as it were. [Feb 2002, p.56]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Graphics and sound it has, but fun is in short supply. [April 2002, p.66]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]
    • Play Magazine
    • 62 Metascore
    • 40 Critic Score
    There just isn’t anything about this game that excites the way a jet-ski racer should. [Feb 2002, p.62]
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]
    • Play Magazine
    • 52 Metascore
    • 40 Critic Score
    It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    This is the best F1 game you can get. [Feb 2002, p.60]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]
    • Play Magazine
    • 35 Metascore
    • 20 Critic Score
    The main problem (of the many) is the terrain, which is rolled out before you like carpeting – a flat texture rolled over smooth humps and hills. [Feb 2002, p.61]
    • Play Magazine
    • 50 Metascore
    • 40 Critic Score
    Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]
    • Play Magazine
    • 49 Metascore
    • 60 Critic Score
    If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    This game smokes from start to much-too-abrupt ending. [Feb 2002, p.60]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]
    • Play Magazine
    • 59 Metascore
    • 40 Critic Score
    The framerate clicks in at a slow 30-fps, the controls are shifty, and the graphics are ordinary. [Feb 2002, p.61]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    Half-Life has matured with style. [Feb 2002, p.61]
    • Play Magazine
    • 91 Metascore
    • 80 Critic Score
    A hand-drawn RPG incorporating exquisite detail and a blazing new look to battle sequences, it's the best thing to happen to portable role playing perhaps ever. [Feb 2002, p.65]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    A medium challenge with an all-too-easy ending. [Feb 2002, p.62]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Tricky derives as much replay power from its personality as it does its graphics and gameplay. [Feb 2002, p.62]
    • Play Magazine

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