Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
All the basics are in place, competently attended to, and the visual presence is extremely strong – little details, like an amazing waterfall and dense environment effects, continually impress. [June 2002, p.55]- Play Magazine
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- Critic Score
If you're looking for a pure racing experience, you can't go wrong with Downforce. [May 2002, p.55]- Play Magazine
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- Critic Score
Why is Nicktoons Racing the best Mode 7 racer on the GBA? Can anybody tell me that...anybody? [Aug 2002, p.76]- Play Magazine
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- Critic Score
You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]- Play Magazine
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- Critic Score
This team must have crawled directly into the brain trust of Formula One racing to have produced a game this seeping with perfection. [Aug 2002, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]- Play Magazine
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- Critic Score
Incredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]- Play Magazine
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- Critic Score
This game is made for seasoned gamers, and those kids with exceptional skills. [Aug 2002, p.76]- Play Magazine
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- Critic Score
Soaked in Club Med tunes, predictable, by the numbers gameplay, and slow methodical pacing; in other words, it ain't the bomb. [Aug 2002, p.71]- Play Magazine
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- Critic Score
Once it draws you into its web of intrigue, there's no escape. [Aug 2002, p.70]- Play Magazine
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- Critic Score
Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]- Play Magazine
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- Critic Score
Features all of the prowess allowed by improved technology: better physics, graphics, sound and control, while keeping it real with simple, fun, back-and-forth tennis action - only harder....much harder. [Apr 2002, p.67]- Play Magazine
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- Critic Score
Acclaim has taken the once-spellbinding formula and given it the full GBA treatment, creating a game that plays, looks, and sounds better. [Aug 2002, p.76]- Play Magazine
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- Critic Score
Feels as if the people making it hated Star Wars, because honestly, it would be hard to make something much worse. [Aug 2002, p.76]- Play Magazine
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- Critic Score
The ambitious use of sound, a component inexcusably overlooked too often, has always elevated this series, and here it continues to chill...We don't play MoH as much as have it happen to us. [June 2002, p.57]- Play Magazine
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- Critic Score
Awesome story mode, beautiful graphics, and Pong-what's not to like? [July 2002, p.82]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Not quite as impactful on PS2 as it was on Dreamcast. [July 2002, p.82]- Play Magazine
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- Critic Score
After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]- Play Magazine
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- Critic Score
Solid control, excellent animation, and a fittingly cute soundtrack. [Aug 2002, p.76]- Play Magazine
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- Critic Score
My appreciation for some of the best undead character design and animation I have ever seen, and an overall air of doom I can really sink my teeth into, far outweigh a few hiccups. [July 2002, p.76]- Play Magazine
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- Critic Score
The graphics couldn't be better. Everything is modeled to match the look of the show, then bathed in the same color palette and given life through hardware. [June 2002, p.60]- Play Magazine
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- Critic Score
It's still far from reality, in that the ball is changing hands (or is that feet) literally every second...But it is fun. [June 2002, p.63]- Play Magazine
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- Play Magazine
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- Critic Score
And it's gorgeous too; no, it's f-----g beautiful. With everything cranked on (1024x768, 32-bit textures, and trillinear filtering), it's downright sinful. [Aug 2002, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
Aero looks better than ever on the small screen, and this gameplay never gets old. [June 2002, p.69]- Play Magazine
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- Critic Score
If you've never played a Quest game (and let's face it, not many in this country have), this is an awesome chance to find out why they're so great. [April 2002, p.68]- Play Magazine
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- Critic Score
Ooh baby, baby, does this game get old in a hurry, with only five songs. [July 2002, p.82]- Play Magazine