Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
To say that Kingdom Hearts is magical is an understatement. As cinematic experiences go, it's exquisite. It's not the finest in terms of action, but overall, it's wonderful. [Oct 2002, p.74]- Play Magazine
-
- Critic Score
The epitome of what a handheld title can aspire to - a game you pray as you play it will never end. [Aug 2002, p.72]- Play Magazine
-
- Critic Score
The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]- Play Magazine
-
- Critic Score
Distracted by the majesty of the visuals, it's difficult sometimes to keep your head in the game. [Oct 2002, p.67]- Play Magazine
-
- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
-
- Critic Score
The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]- Play Magazine
-
- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
-
- Critic Score
Certainly not for everyone, this "life simulator" seems tailor made for the younger set. [Oct 2002, p.83]- Play Magazine
-
- Critic Score
The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]- Play Magazine
-
- Critic Score
Its focus is clunky, and the disparate connection to your teammates sabotages the elements that game does get right. [Aug 2002, p.71]- Play Magazine
-
- Play Magazine
-
- Critic Score
Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]- Play Magazine
-
- Critic Score
It's no "Mario Party," but it is a fun romp through an abbreviated Namco Universe. [Aug 2002, p.71]- Play Magazine
-
- Critic Score
Whatever you make of Setga GT's game structure, there is little you can say about the game's graphics other than "awesome." [Sept 2002, p.70]- Play Magazine
-
- Critic Score
Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]- Play Magazine
-
- Critic Score
It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]- Play Magazine
-
- Critic Score
It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]- Play Magazine
-
- Critic Score
To get the most out of the Turok experience, don't hesitate to go with the superior GameCube version. [Oct 2002, p.80]- Play Magazine
-
- Critic Score
The characters are surprisingly well animated and detailed, but the backgrounds are sadly flat, devoid of any line scrolling or parallax. [June 2002, p.68]- Play Magazine
-
- Critic Score
Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]- Play Magazine
-
- Critic Score
Gorgeously drawn and richly stylized, constructed with a mystical flair, Onimusha II is a fantastic sequel to one of the best games of last year. [Aug 2002, p.57]- Play Magazine
-
- Critic Score
A more serious issue is the amount of times I was disconnected or suffering through some lag. [Nov 2002, p.86]- Play Magazine
-
- Critic Score
Mario Sunshine can easily rank as one of the greatest games ever made, perhaps topping the list. [Apr 2002, p.62]- Play Magazine
-
- Play Magazine
-
- Critic Score
THe matches are totally chaotic and a little bit out of control, but the game is an absolute blast to play, far more like an arcade game than most modern sports titles. [Sept 2002, p.73]- Play Magazine
-
- Play Magazine
-
- Critic Score
An outrageous display of frenetic excess, pulled off with enough grimy flair to plunge us into its pestilent world, Dead to Rights is a satisfying jolt of adult gaming. [Aug 2002, p.64]- Play Magazine
-
- Critic Score
Buffy fans can breathe a huge sigh of relief. Not only is the game great, but with Buffy still hotter than a witch's tit in a brass bra, you can bet a sequel is imminent. [Sept 2002, p.67]- Play Magazine
-
- Critic Score
If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine
-
- Critic Score
Above all, a better feeling and playing game, boosted by subtleties that you may not even recognize until you've made it to the playoffs.[Sept 2002, p.72]- Play Magazine