Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 90 Metascore
    • 80 Critic Score
    Impossible to put down. [Mar 2002, p.46]
    • Play Magazine
    • 57 Metascore
    • 60 Critic Score
    If Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]
    • Play Magazine
    • 71 Metascore
    • 100 Critic Score
    A more than welcome breath of fresh air on the GBA. [April 2002, p.71]
    • Play Magazine
    • 36 Metascore
    • 20 Critic Score
    The world's worst racing game continues to spread like a virus, making the GameCube (a port for every port!) its final destination. [May 2002, p.58]
    • Play Magazine
    • 78 Metascore
    • 60 Critic Score
    My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]
    • Play Magazine
    • 87 Metascore
    • 100 Critic Score
    Smilebit's marriage of art, music, and gameplay is so profound, I may never stop playing it. [Mar 2002, p.24]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    I can honestly attest that Circus Maximus does for racing what "Mortal Kombat" did for fighting – before it got pimped out like a cheap hooker. [Apr 2002, p.54]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Somewhat reminiscent of the Genesis classic Alladin, Peter doesn't possess the same precise movement, but the animation and overall level design, which switches between flying with Tink and traditional platforming made better b;y Peter's ability to float, are on par with Disney's best 2D offerings. [Apr 2002, p.66]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The game system is very addictive, and the hilariously bizarre scenarios are wonderfully conceived and drawn, with each stage playing out like some futuristic rock opera from the fruity side of the Japanese aesthetic. [Mar 2002, p.43]
    • Play Magazine
    • 47 Metascore
    • 20 Critic Score
    A soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]
    • Play Magazine
    • 72 Metascore
    • 40 Critic Score
    The game is in serious need of some diversity – namely, some platforming and/or puzzle elements. [Apr 2002, p.59]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    I can't tell how totally creeped out I am by a select screen covered with near naked men so real looking you can see their pit hair, who all look like they're a Skoal can away from a Springer episode. [Apr 2002, p.63]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    It's all here, with looks that kill and gameplay to support it. [April 2002, p.63]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    More fun than a post-game Laker riot. [Apr 2002, p.57]
    • Play Magazine
    • 68 Metascore
    • 40 Critic Score
    I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62]
    • Play Magazine
    • 84 Metascore
    • 100 Critic Score
    A true masterpiece...it holds you in its grasp from start to finish, and then you'll probably want to play it all over again. [Mar 2002, p.59]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Were it not for some minor draw-in and the fact that it's a bit easy, I would call it the perfect Star Wars racer. [Mar 2002, p.42]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    The play is delightfully simple. [April 2002, p.66]
    • Play Magazine
    • 73 Metascore
    • 60 Critic Score
    I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Handheld gaming simply cannot get any better. [Feb 2002, p.65]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]
    • Play Magazine
    • 68 Metascore
    • 60 Critic Score
    While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]
    • Play Magazine
    • 70 Metascore
    • 60 Critic Score
    The game needs either unlimited boost or longer time limits. Either one would have boosted its playability considerably. [Feb 2002, p.55]
    • Play Magazine
    • 78 Metascore
    • 100 Critic Score
    The finest 3D medieval action-adventure game to grace any console. [Feb 2002, p.48]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Owners of both systems would be advised to pick up the Xbox version just for the subtle enhancements to the gameplay. [Mar 2002, p.49]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    A game of precision. It's all about early braking and apex kissing, which is great, but not for those looking for obvious thrills. [Feb 2002, p.54]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Repetition aside – and there's lots of it – this is like those Neo Geo games of old where it's so beautiful you just deal with it to see the next level. [Apr 2002, p.62]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    It's at once intuitive and deep, a bit exaggerated yet deceptively extensive in execution. [Mar 2002, p.47]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Rez
    A minor masterpiece. [Feb 2002, p.57]
    • Play Magazine

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