Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Captures the feeling of driving a car like no other game on the planet. The physics model is so highly developed and tuned that it actually makes this bare-bones game very engaging. [Oct 2002, p.83]- Play Magazine
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- Critic Score
While it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]- Play Magazine
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- Critic Score
Can be summed up rather easily: great in the air, bad on the ground. [Nov 2002, p.94]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
It's not the kind of party game that lasts well beyond the immediate draw. [June 2002, p.63]- Play Magazine
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- Critic Score
It's got style. In fact, presentation-wise, you'll not find a better action game...anywhere. [Nov 2002, p.58]- Play Magazine
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- Critic Score
Rather than pressing left to walk left proportionately with the landscape, you must mash the diagonals, ultimately wearing an indelible groove into your thumb. [Nov 2002, p.103]- Play Magazine
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- Critic Score
For such an old game, Yoshi holds up spectacularly well in its look, existing as a quintessential portable experience. [Nov 2002, p.105]- Play Magazine
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- Critic Score
The game needs some touching up, and the framerate kinda sucks. But so good are the multiplayer online battles - don't you dare buy this for solo action - that any of the game's undeniable deficiencies become quickly forgotten. [Feb 2003, p.91]- Play Magazine
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- Critic Score
The level of detail at work here is darn near unprecedented. [Nov 2002, p.80]- Play Magazine
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- Critic Score
Sure the A.I. is basic, but the action is so smooth and flowing, you'll enjoy your first kill as much as the 500th. [Oct 2002, p.83]- Play Magazine
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- Critic Score
Animation-wise, what's here is nice, and the models are very good, but Maia especially needs more variety. [Nov 2002, p.85]- Play Magazine
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- Critic Score
The biggest problem I have with the game is that these vast planes are often too vast, making for some occasionally dull moments. [Nov 2002, p.86]- Play Magazine
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- Critic Score
The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Not only has the famous slow-down been neatly trimmed back from the SNES, the GBA game features an arranged mode which boasts level selection and all-new levels, some based on the original and arcade games. [Aug 2002, p.75]- Play Magazine
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- Critic Score
A triumph, and a very bittersweet one at that. Sadly, it's become the ultimate swan song, marking the end of one of the greatest relationships in videogame history. [Nov 2002, p.72]- Play Magazine
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- Critic Score
The cornucopia of stages and fighters, underpinned by the perfectly honed combat, satisfies for months. [Nov 2002, p.96]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]- Play Magazine
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- Critic Score
Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]- Play Magazine
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- Critic Score
This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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- Critic Score
This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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- Critic Score
This truly is a shell of the other two console versions, so I beg you to pass. [Oct 2002, p.84]- Play Magazine
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- Critic Score
The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
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- Critic Score
Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]- Play Magazine
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- Critic Score
If the first minute of the opening cinema doesn't move you in some way, you bought the wrong gme, but if it does, well, you can join our club. [Sept 2002, p.65]- Play Magazine