Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 87 Metascore
    • 90 Critic Score
    MechAssault delivers and looks absolutely brilliant doing it. [Dec 2002, p.75]
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]
    • Play Magazine
    • 71 Metascore
    • 60 Critic Score
    It's a challenging, fun game, but Shinobi is not what it could, and should, have been. [Dec 2002, p.65]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    It's not about visuals; it's about a throwback to "Doom" with a balls-out style that is outrageous fun. [Nov 2002, p.84]
    • Play Magazine
    • 75 Metascore
    • 60 Critic Score
    Some easy fixes would have made Sonic Mega Collection a celebration rather than a somwhat missed opportunity. [Nov 2002, p.90]
    • Play Magazine
    • 82 Metascore
    • 60 Critic Score
    Sadly for fans (and myself), it's pretty much the same game that was released last year. [Jan 2003, p.85]
    • Play Magazine
    • 81 Metascore
    • 100 Critic Score
    I love every single part of this game. [Dec 2002, p.83]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    989 Sports has a long way to go if they want to compete with the big boys. [Dec 2002, p.91]
    • Play Magazine
    • 92 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 56 Metascore
    • 30 Critic Score
    Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    These oddball "survival of the fittest" games don't happen often, but, when they do, it's like we get to feel the drugs they were on when they made them. [Nov 2002, p.92]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    With a total of seven playable characters, ten scooters and eight levels, there's enough shredding for the long haul. [Nov 2002, p.92]
    • Play Magazine
    • 79 Metascore
    • 70 Critic Score
    If R.A.D. did have role-playing and story elements to support the action, as good as its PS predecessor, you'd be looking at the next big thing...Either way, it's just dandy. [Nov 2002, p.66]
    • Play Magazine
    • 74 Metascore
    • 60 Critic Score
    A cyber-punk mech battler's dream come true. [Dec 2002, p.82]
    • Play Magazine
    • 56 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    As expected, it plays and looks great on the GBA, only giving up a bit of res due to the LCD screen. [Oct 2002, p.86]
    • Play Magazine
    • 55 Metascore
    • 60 Critic Score
    I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]
    • Play Magazine
    • 66 Metascore
    • 60 Critic Score
    The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]
    • Play Magazine
    • 83 Metascore
    • 100 Critic Score
    The most realistic and technically advanced soccer game to date. It's almost too real. [Dec 2002, p.91]
    • Play Magazine
    • 49 Metascore
    • 80 Critic Score
    This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Alive with animation and color, TP is easily the best isometric game on the GBA. [Nov 2002, p.103]
    • Play Magazine
    • 72 Metascore
    • 60 Critic Score
    Visually, it can't even begin to compete with the superlative graphics of "2K3" or EA's "Live 2003." [Dec 2002, p.90]
    • Play Magazine
    • 36 Metascore
    • 60 Critic Score
    A remix of sorts that's shockingly nearly as gorgeous but tragically just as bad, if not worse in exactly the same places - character physics and collision. [Feb 2003, p.90]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 95 Metascore
    • 80 Critic Score
    I can't say it's perfect, though, as these models are somewhat archaic (especially for the chicas) by hey, they need something to shoot for. Maybe next time they'll give us a crack at it before "Entertainment Weekly." [Jan 2003, p.79]
    • Play Magazine
    • 50 Metascore
    • 70 Critic Score
    There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]
    • Play Magazine
    • 88 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine
    • 85 Metascore
    • 100 Critic Score
    I've logged 70 hours on the game so far, and I'm nowhere near quitting. Sure, I've finished the game many times already, but the game's structure of almost endless goals keeps me coming back for more every single day. [Jan 2003, p.82]
    • Play Magazine
    • 90 Metascore
    • 100 Critic Score
    Players will spend most of their time in the new Play Now mode. Here, you're given 50 scenarios where you are immediately thrown into the heart of competition. [Dec 2002, p.90]
    • Play Magazine

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