Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 65 Metascore
    • 42 Critic Score
    We're treated to slow-paced gameplay hindered by arbitrary rules - having to start every stage without your weapon, and being forced to sneak around the level to find it, is a huge contrivance. [Nov 2004, p.90]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    The story is just as confounding as in the original, which makes me wonder if the translation is funky or Treasure simply wants to play with our heads... It's a great game. [Oct 2004, p.90]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    Most disappointing, the drab use of color and flat architecture design show a basic lack of aesthetic awareness. [Aug 2003, p.77]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    Even if just for eye-candy purposes, Cel Damage is plenty amusing. [Feb 2002, p.60]
    • Play Magazine
    • 65 Metascore
    • 58 Critic Score
    Instead of the marketing-driven production you might expect, Pirates of the Caribbean is a deep and interesting role-playing experience. [Sept 2003, p.81]
    • Play Magazine
    • 65 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 65 Metascore
    • 42 Critic Score
    Budokai has style, but the substance is almost non-existent. [Nov 2003, p.92]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    This is damn near as good a version of Dodgeball as I could ask for...if only overall character speed could be tweaked. [May 2008, p.66]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]
    • Play Magazine
    • 65 Metascore
    • 65 Critic Score
    It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    The dicey AI and super cool pit-stop mini-games actually make driving in a circle fun, and on the 360 the venues look absolutely stunning. [Dec. 2006, p.72]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    Flat control, annoying fish-eye perspective, and a schizophrenic camera that never settles down. [Jan 2003, p.80]
    • Play Magazine
    • 65 Metascore
    • 58 Critic Score
    As pretty and nice as the surface is, the gameplay beneath is surprisingly shallow. [Apr 2004, p.60]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Sadly, you can't create textures or models, but those who are able to tame this monster will still find an abundance to love. [Nov 2003, p.92]
    • Play Magazine
    • 65 Metascore
    • 95 Critic Score
    Easy to manage hot keys, intuitive controls, a great map that doubles as an objective outline...everything here is spot on. [Apr 2008, p.55]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A competent, faithful update to the granddaddy of classics. [Jan 2003, p.80]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    This game's strength lies in its heavily nuanced gameplay, integrated story, and its gloomy heretical aura. [June 2003, p.64]
    • Play Magazine
    • 65 Metascore
    • 85 Critic Score
    The ironic thing is that the game's flow and lack of superfluidity, which makes it so fun, may inevitably be its Achilles' heel. [Aug 2006, p.60]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 65 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 65 Metascore
    • 40 Critic Score
    The graphics, though slick, lack the sort of interest I expected and are actually quite bland. [Feb 2002, p.62]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    With the bump mapping, dynamic shadows and water reflections swtiched on, it's a step beyond console well worth investigating. [Nov 2003, p.94]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    What you will find is plenty of labyrinth-style gaming, bone-chilling sound effects, gore galore, finely tuned first-person shooting, amazing CG, stunning creature design and crazy detail. [June 2003, p.63]
    • Play Magazine
    • 65 Metascore
    • 60 Critic Score
    A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Gameplay falls right where it should be - not too fast, not too slow - just like hockey should be. [Dec 2003, p.98]
    • Play Magazine
    • 65 Metascore
    • 67 Critic Score
    Looks fantastic and has excellent level design but is ridiculously hard for the wrong reasons. [Aug 2003, p.77]
    • Play Magazine

Top Trailers