Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 67 Metascore
    • 50 Critic Score
    Not a poorly constructed game at all, but more of an esoteric offering for the console gamer with exceptional patience and desire for a game that demands meticulous strategy. [Nov 2002, p.90]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    A stilted story of amnesia, magic, and finding the meaning of existence plague the more positive points, the highest being, once again, the entertaining battle system. [Nov 2002, p.96]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    This one is designed from the ground up for Wii and it really shows. [mar 2008, p.57]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    The game is far too linear. [Oct 2004, p.68]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The game contains bits of combat, Tomb Raider-ish puzzle solving, and environmental hazzards. [JPN Import; Mar 2003, p.63]
    • Play Magazine
    • 67 Metascore
    • 58 Critic Score
    When compared to its crossover cousin, "Spyro Orange," Crash Purple is clearly a superior game...It still feels cheap, but it's much easier to stomach. [June 2004, p.72]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    As a slightly improved sequel to this year's car-carnage racer on Xbox 360, the Playstation 3-exclusive Full Auto 2: Battlelines looks better, plays better, feels better....just enough to please current fans of the series, yet further bore the haters. [Jan. 2007, p.64]
    • Play Magazine
    • 67 Metascore
    • 95 Critic Score
    You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    One of the richest, well-laid and detailed action games to come outu of Japan in years. [Nov 2004, p.68]
    • Play Magazine
    • 67 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 67 Metascore
    • 90 Critic Score
    Admittedly, I may be partially swayed by the HD graphics, a pair of new mini-games, and lightning-fast load times, but even though the game remains the same I found the localized familiarity of my 360 buttons slightly more appealing than the Wiimote and Nunchuk. [May 2007, p.65]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    There's more than enough here to luv for Sega fans big and small. [Apr 2008, p.64]
    • Play Magazine
    • 67 Metascore
    • 65 Critic Score
    I can't see shelling out $59.99 for such a poorly designed game unless again, you just love all things Harry Potter. [July 2007, p.66]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    I can honestly attest that Circus Maximus does for racing what "Mortal Kombat" did for fighting – before it got pimped out like a cheap hooker. [Apr 2002, p.54]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]
    • Play Magazine
    • 67 Metascore
    • 85 Critic Score
    Unfortunately, there isn't a Franchise mode in MVP, but there is a great season mode, as well as an addictive Homerun Showdown. [May 2005, p.71]
    • Play Magazine
    • 67 Metascore
    • 50 Critic Score
    With MAT 3, the definition of treasure is stretched thin enough to cover the distance from, say, New York to Disappointmentvile. [Oct 2005, p.70]
    • Play Magazine
    • 67 Metascore
    • 90 Critic Score
    Even with a weak script, Turok's flexible play mechanics, strong level designs, and high production values make the story mode alone worth the price of admission. [Jan 2008, p.49]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    Touch Detective 2 1/2 really feels like the game that the original should have been, providing for an experience that I'm sure more people will enjoy this time around. [Nov 2007, p.78]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    Game Arts’ new team has mad skills, Smash-Up is among the top three best Wii fighters going, and Karai is the best thing to happen to body armor since Samus took her helmet off. No bustiere though...but she sure looks good in gold!
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    "The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]
    • Play Magazine
    • 66 Metascore
    • 50 Critic Score
    It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    Injects skillfully deployed melee combat infiltration, platforming and a wealth of well-honed play mechanics into a sortie-based operation that puts the player on the receiving end of intel direct from Section 9 itself. [Nov 2004, p.74]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 66 Metascore
    • 55 Critic Score
    The game can be a murky, sloppy mess, and even when it's trying something interesting, comes off incomplete and badly implemented. [Sept 2005, p.57]
    • Play Magazine

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