Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]- Play Magazine
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- Critic Score
With 16 players and 16 guns blazing, the game is violent bliss, and certainly a war demanding to be fought over and over again. [Apr 2006, p.58]- Play Magazine
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- Critic Score
It's the exact same game, which by last year's standards is still good, but couldn't they have at least added some bump mapping or something while we waited? [Sept 2003, p.81]- Play Magazine
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- Play Magazine
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- Critic Score
MediEvil is ultra-polished, filled with wonder and brilliant level design and set to a soundrack I'd put up against any cosole game on the market. [Sept 2005, p.61]- Play Magazine
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- Critic Score
The game might provide a fun, visceral thrill, at first. But by the end it becomes to mind-numbingly repetitive you may as well go gnaw on some flesh yourself.- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
Features all of the prowess allowed by improved technology: better physics, graphics, sound and control, while keeping it real with simple, fun, back-and-forth tennis action - only harder....much harder. [Apr 2002, p.67]- Play Magazine
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One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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- Critic Score
Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]- Play Magazine
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- Critic Score
Samurai Champloo is by no means perfect--the repetition bug nibbles away now and again and the characters lack subtle animation nuances such as walking--but for what it is, and more over what its fans expect, it smells pretty damn sweet. [Apr 2006, p.47]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
This RPG is brilliant, taking me back to the good old days when games like FFVII and Vagrant Story were king. [Nov p.101]- Play Magazine
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- Critic Score
Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]- Play Magazine
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- Play Magazine
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- Critic Score
Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]- Play Magazine
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- Critic Score
Although the worst soundtrack of all time and less-than-stellar visuals conspire to keep it from reaching its full potential, ST is a fresh racer nevertheless: fun, mode-packed and above all, beefy, especially at 20 bucks. [Nov 2003, p.93]- Play Magazine
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- Critic Score
It's nice to be able to save high scores in this version. [Dec 2004, p.100]- Play Magazine
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The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]- Play Magazine
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- Critic Score
With apologies to Quiet Riot, this metal health may well drive you mad. [Nov p.102]- Play Magazine
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If drinking out of a giant-size Taco Bell cup that displays The Missing Link and his big sweet smile doesn’t sound like a completely humiliating experience to you, then MvA might make a decent addition to your game collection. But for the hardcore gamer - pass.- Play Magazine
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Even the greatest hockey player ever couldn't help 989 find its much-needed groove. [Jan 2005, p.85]- Play Magazine
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As movie games go it's rare that we get anything original, so Arthur and the Invisibles is a welcome commodity even if the movie is getting unjustly hammered by critics. [Feb 2007, p.38]- Play Magazine
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- Critic Score
If you'd have told me back then that in 2008 (nine years later) I'd be able to buy both, arcade perfect, on a Nintendo console with a two-handed controller for under $30, I'd have figured you for a loon. [Apr 2008, p.62]- Play Magazine
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- Critic Score
Earth Assault does a fairly good job of translating a PC real-time strategy's mouse-and-keyboard controls to the Xbox 360 controller, but players should be aware there's a lengthy tutorial required to get them up to speed. [Apr 2008, p.48]- Play Magazine
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- Critic Score
You want Bikes, ATVs, Muscle Cars, SUVs, Buggies, Trucks…they’re all in here, along with every conceivable type of race set across thousands of miles of populated ultra-realistic topography, complete with dynamic weather. And it all looks and plays spectacularly. Unless you’re looking for an authentic hard core sim, there’s no reason you shouldn’t leave right now, and even if you are, a little FUEL might just change your mind.- Play Magazine
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- Critic Score
Online play proves more challenging and, without the poor voice work, certainly easier on the soul. [May 2006, p.45]- Play Magazine
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- Critic Score
The custom course editor is still a highlight, and better yet, now you can even save your courses. [Aug 2004, p.61]- Play Magazine
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- Critic Score
Blame slightly unnatural control and a rather generic feeling. [Dec 2003, p.84]- Play Magazine