Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 64 Metascore
    • 60 Critic Score
    There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is by far the prettiest free-roaming shooter ever created. [Aug 2007, p.60]
    • Play Magazine
    • 64 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    A gorgeous game, painstakingly detailed and lit, and the deeper you go, the better it gets. [May 2004, p.52]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Granted, the game can be horribly frustrating and it's still constrained by the fairly simple nature of pinball, but Flipnic sets a new standard nonetheless. [July 2005, p.78]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]
    • Play Magazine
    • 64 Metascore
    • 58 Critic Score
    Instead of the marketing-driven production you might expect, Pirates of the Caribbean is a deep and interesting role-playing experience. [Sept 2003, p.81]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    Unreal II's biggest fault is the lifeless visual design: the use of color is ugly at times, the enemies aren't appealing and movie clunkily, exhibiting spotty AI to add to the flaws. [Apr 2004, p.64]
    • Play Magazine
    • 64 Metascore
    • 67 Critic Score
    The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    This is a game crafted and polished to a surprising degree, from the beautiful graphics and music to the distinct selection of character classes available to you. [May 2008, p.65]
    • Play Magazine
    • 64 Metascore
    • 58 Critic Score
    At 30fps on PS2, it's not as great, but still good. [Mar 2004, p.59]
    • Play Magazine
    • 64 Metascore
    • 45 Critic Score
    The game, however, also gleefully stomps over its source material when it allows these same tiny hobbits to impede the path of a huge and insanely powerful Balrog. [Jan 2006, p.53]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With impeccable world and character design, quirky cool real-time cinemas that pay homage to an era of gaming gone by, an outstanding opening movie and score, and compelling action-role playing for the duration, Musashi: Samurai Legend is a beacon of hope for a homoginized world. [March 2005, p.56]
    • Play Magazine
    • 64 Metascore
    • 60 Critic Score
    All the basics are in place, competently attended to, and the visual presence is extremely strong – little details, like an amazing waterfall and dense environment effects, continually impress. [June 2002, p.55]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    This is a repetitious, laborious adventure, riddled with poor character models (what they've done to Kate Beckinsale is a crime...that hair!), shoddy collision and sub-par animation. [July 2004, p.73]
    • Play Magazine
    • 64 Metascore
    • 42 Critic Score
    This isn't an awful game, just so average, rough and predictable at everything it does that you find yourself quickly ready to call it quits. [Sept 2003, p.81]
    • Play Magazine
    • 64 Metascore
    • 80 Critic Score
    Incredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]
    • Play Magazine
    • 64 Metascore
    • 70 Critic Score
    The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]
    • Play Magazine
    • 64 Metascore
    • 85 Critic Score
    With any luck Krome's overhaul will prove lucrative enough to warrant them continuing the brand, flying Spyro into next-gen skies and who knows, perhaps a veritable rebirth. [Oct. 2006, p.54]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 64 Metascore
    • 58 Critic Score
    Carve's saving grace is its online, multiplayer, handset-compatible, team-based play. [May 2004, p.56]
    • Play Magazine
    • 64 Metascore
    • 83 Critic Score
    Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]
    • Play Magazine
    • 64 Metascore
    • 50 Critic Score
    Can be summed up rather easily: great in the air, bad on the ground. [Nov 2002, p.94]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 63 Metascore
    • 62 Critic Score
    Fans of bigger-name RPGs are likely to be put off by Suikoden IV's lack of visual punch, and even role-playing die-hards may be let down by the storytelling. [Jan 2005, p.59]
    • Play Magazine
    • 63 Metascore
    • 83 Critic Score
    The fighting manages to feel nimble while still providing a sense of awesome scale, which had to be an extremely hard balance to strike. [Nov 2004, p.60]
    • Play Magazine
    • 63 Metascore
    • 65 Critic Score
    I'm totally open to a game like this working off a solid simplicity, but ultimately Fifa Street 3 isn't strong enough at its core to keep the reward of play on a fever pitch. [Apr 2008, p.61]
    • Play Magazine
    • 63 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine

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