Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 61 Metascore
    • 60 Critic Score
    Stripped down and limply recycled from the already lackluster PS2 version of From Russia With Love, this latest Bond action title is crippled by more than inconsistant designs; the control scheme just never feels passable. [Jun 2006, p.57]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    Jagged Alliance marks the beginning of a new renaissance of turn-based modern warfare, then I will be the happiest gamer in the world. Militaires Sans Frontieres!
    • Play Magazine
    • 61 Metascore
    • 45 Critic Score
    Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Repetition aside – and there's lots of it – this is like those Neo Geo games of old where it's so beautiful you just deal with it to see the next level. [Apr 2002, p.62]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    DJ exemplifies the maturation of handheld gaming - full-fledged console quality in a smaller, more approachable package. [Aug 2005, p.52]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    Spy Fiction is meant to be fun rather than realistic, but there's a line between playful and head-scratchingly ridiculous. Oh well, at least the flashback aspect of the story works. [Sept 2004, p.64]
    • Play Magazine
    • 61 Metascore
    • 85 Critic Score
    Precise aiming on the run is a little dicey on the PSP, and the loading times can be extraneous, but it's a small price to pay to get Motoko and company into your mobile unit. [Oct 2005]
    • Play Magazine
    • 61 Metascore
    • 50 Critic Score
    The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]
    • Play Magazine
    • 61 Metascore
    • 70 Critic Score
    Fun and unique, but don’t get your hopes up. Don’t try to rush through, or else recurring enemy patterns will drain your patience. Let’s see if Abylight couples this fun engine with some interesting character and story ideas in the future.
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]
    • Play Magazine
    • 61 Metascore
    • 70 Critic Score
    Unfortunately, in an age when third-person games have champions like "Resident Evil 4" and "Gears of War", a half-baked contender like Infernal doesn't stand out. [May 2007, p.84]
    • Play Magazine
    • 61 Metascore
    • 40 Critic Score
    Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    At $39.99, Fatal Inertia might be worth a look but at $59.99 you better eat drink and sleep futuristic racing. [Oct 2007, p.89]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    The game might provide a fun, visceral thrill, at first. But by the end it becomes to mind-numbingly repetitive you may as well go gnaw on some flesh yourself.
    • Play Magazine
    • 61 Metascore
    • 83 Critic Score
    The multiplayer is a blast and the challenge level is very, very high when the CPU is cranked up. [Nov 2003, p.90]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    Velvet Assassin’s strengths are in its quiet, richly framed version of a World War II inside the head. The stealth mechanic is very specific and rigidly pattern based, but it presents its scenarios incredibly well.
    • Play Magazine
    • 61 Metascore
    • 90 Critic Score
    Flawless controls and some of the most crisp, precise combat I've ever witnessed. [June 2005, p.56]
    • Play Magazine
    • 61 Metascore
    • 65 Critic Score
    The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]
    • Play Magazine
    • 61 Metascore
    • 60 Critic Score
    Underwhelming from a graphics standpoint compared to today's top adventures, but still worth a peek if you're fond of a good parody or just really like the backside of a shapely female. [Jan 2003, p.76]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    This is one very long, very impressive game. [Jan 2005, p.84]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]
    • Play Magazine
    • 61 Metascore
    • 58 Critic Score
    The voice recognition just isn't up to par - it's frustrating during exploration and infuriating during battle. I often found myself begging to just be playing wiht a standard controller interface. [Mar 2004, p.59]
    • Play Magazine
    • 61 Metascore
    • 58 Critic Score
    Not bad, but not real good either. [Dec 2003, p.81]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    What does hold the game back a bit is a design that emphasizes collecting items or similar objectives within small stages instead of focusing on grand level design and epic boss battles. [Aug 2005, p.57]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]
    • Play Magazine
    • 60 Metascore
    • 80 Critic Score
    If you like Warriors games, here's another great one. If you're a well-versed Gundam fan, the closest thing yet to a dream game has arrived. [Aug 2007, p.59]
    • Play Magazine
    • 60 Metascore
    • 55 Critic Score
    It's also hella simplistic and the 3D models less than spectacular. [May 2005, p.54]
    • Play Magazine

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