Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 58 Metascore
    • 50 Critic Score
    Extremely slippery controls make handling both the chopper and the plane a chore. [Feb 2005, p.80]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    Bleach: Shattered Balde is a great casual fighting game. [Nov 2007, p.62]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    To say that Dark Kingdom is the whole package in its class would be an understatement. [Jan. 2007, p.62]
    • Play Magazine
    • 58 Metascore
    • 58 Critic Score
    If only the targetting system weren't so imprecise and the enemies weren't so overly hidden and prone to outmoded respawn, the fine level design and entertaining scenarios could have commanded much stronger impact. [Nov 2004, p.76]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    It goes without saying, but in case you're wondering: if you're not into Jackass the TV show, you're not going to care too much for the game either. [Oct 2007, p.97]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    It's still far from reality, in that the ball is changing hands (or is that feet) literally every second...But it is fun. [June 2002, p.63]
    • Play Magazine
    • 58 Metascore
    • 45 Critic Score
    Drakengard 2 picks up where its predecessor left off, warts and all. [Apr 2006, p.63]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    If you want Metroid, get "Zero Mission" instead. [Dec 2004, p.100]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    While it doesn't look nearly as good as it did on Xbox, it plays a lot better on the 'Cube with added difficulty, all-new adventures (including Dragon romps) and rocket power! [Dec 2002, p.84]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]
    • Play Magazine
    • 58 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    The crude mechanics of the end result and the antiquated, bland look of the arena make it all a tedious exercise with zero payoff. [Feb 2003, p.90]
    • Play Magazine
    • 58 Metascore
    • 40 Critic Score
    Chief among its problems is an unconvincing graphical presentation. [Feb 2002, p.61]
    • Play Magazine
    • 58 Metascore
    • 65 Critic Score
    Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    Excellent progression and flow are at hand; detonations, interactive environments, timing platforms, memory and action puzzles, pattern-based obstacles, killer bosses, gut-busting 3D movies, excellent level design, spot-on visuals, a vivid soundtrack. [Sept 2003, p.69]
    • Play Magazine
    • 58 Metascore
    • 67 Critic Score
    The game's main problem, aside from being strictly by the numbers, is the lack of a walk button. The character always runs, an dtoo fast for the game at that. [Jan 2004, p.65]
    • Play Magazine
    • 58 Metascore
    • 58 Critic Score
    Though the basic Mega Man tenets remain intact - play through level, kill boss, gain new ability - compared to modern games, many of the 3D levels and the accompanying gameplay feel like a freshman effort. [Oct 2003, p.68]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    While it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]
    • Play Magazine
    • 58 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    There are some good ideas here, but the lack of detail, soft collision (Wolvie sinks ankle-high into any raised surface), murky control and low poly counts make Logan a dull boy. [June 2003, p.58]
    • Play Magazine
    • 58 Metascore
    • 25 Critic Score
    What I'm opposed to is a crude, unattractive, senseless war game like Shellshock: Nam '67. [Oct 2004, p.76]
    • Play Magazine
    • 57 Metascore
    • 75 Critic Score
    Very beautiful. How disappointing, then, to learn that the entertainment factor is only mild. [Sept 2006, p.54]
    • Play Magazine
    • 57 Metascore
    • 83 Critic Score
    The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]
    • Play Magazine
    • 57 Metascore
    • 40 Critic Score
    NBA
    Lay-ups and dunks are also extremely frustrating to execute. [May 2005, p.71]
    • Play Magazine
    • 57 Metascore
    • 45 Critic Score
    The Lethal Alliance of uninspired third-person shooting and dull platforming elements pretty much dooms the newest Star Wars game. [Feb 2007, p.44]
    • Play Magazine

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