Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It's almost like they picked parts of the first that worked really well, and then broke them. [Feb 2005, p.67]- Play Magazine
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- Critic Score
Midway didn't over-think Rampage TD, rather, they made it look amazing while retaining and improving on the game's simplistic yet addictive gameplay. [May 2006, p.54]- Play Magazine
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- Critic Score
Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]- Play Magazine
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- Critic Score
Just like in real life, the Corvettes on display possess wicked oversteer and, adding insult to injury, grace some of the most lackluster course designs I've ever traversed while good-'ol-boy rock and swanky sax music crackles in the background. [June 2004, p.61]- Play Magazine
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- Play Magazine
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- Critic Score
Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]- Play Magazine
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- Critic Score
The adventure-addled gameplay is pure Dredd too, and the story--Dark Judges have risen - is very cool. [Apr 2004, p.64]- Play Magazine
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- Critic Score
There just isn't anything exciting about controlling these nondescript racers. [Jan 2003, p.78]- Play Magazine
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- Critic Score
The physics on the cars are kept too simple and there's too much of a reliance on power-ups, but go online and the energy level doubles. [May 2004, p.56]- Play Magazine
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- Critic Score
Basically a run-of-the-mill action title in a heavily armored car that transforms. [Feb 2004, p.47]- Play Magazine
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- Critic Score
SVC Chaos isn't bad - actually, quite the opposite - it's just that I'd recommend any previous Capcom vs. SNK game over this one. [Oct 2004, p.77]- Play Magazine
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- Critic Score
With a sparse Saturday-morning-cartoon look, the game can become a drag for the adult eye, but just like the best of those cartoons, a certain charm bubbles below the surface. [Jan 2004, p.65]- Play Magazine
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- Critic Score
It's a wee bit short and a little slow, but fans should be intrigued by the depth and lore. [Oct 2004, p.75]- Play Magazine
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- Critic Score
I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]- Play Magazine
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- Critic Score
Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]- Play Magazine
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- Critic Score
If Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]- Play Magazine
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- Critic Score
No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]- Play Magazine
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- Critic Score
If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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- Critic Score
For 2D fighting bliss, look no further than Capcom Fighting Evolution. [Dec 2004, p.64]- Play Magazine
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- Critic Score
As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]- Play Magazine
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- Play Magazine
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- Critic Score
While DX is polished somewhat, the ancillary models reamain in a sad state, the pop-up is rampant, the special effects dated, and the collision detection, sadly, is still far from acceptable. [July 2003, p.78]- Play Magazine
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- Critic Score
Generally speaking, if you like exploration, platforming, physics-based action and a good puzzle, this is as fresh an action-adventure as you're going to find, and the character designs are nothing short of perfection. [June 2007, p.79]- Play Magazine
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- Critic Score
A slight lag in the jump is bothersome and regenerating is a little slow for the gameplay. [July 2003, p.78]- Play Magazine
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- Critic Score
Age of Pirates is plagued by slipshod sword fighting and a cluttered interface, but its breadth and freedom--no plot constraints here--are absolutely commendable. [Oct. 2006, p.69]- Play Magazine
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- Critic Score
The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]- Play Magazine
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- Critic Score
The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]- Play Magazine
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- Critic Score
Whether you've seen the movie or not or love or loathe the sweet smell of Lucha; you must do the honorable thing and feed your NDS this spicy burrito. [Nov. 2006, p.102]- Play Magazine
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- Play Magazine
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- Critic Score
Velvet Assassin’s strengths are in its quiet, richly framed version of a World War II inside the head. The stealth mechanic is very specific and rigidly pattern based, but it presents its scenarios incredibly well.- Play Magazine