Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]- Play Magazine
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- Critic Score
What Full Metal Alchemist lacks in visual punch, visa vie simplistic geometry and slightly stiff animation, it more than makes up for in level design, story, and especially technique. [Jan 2005, p.69]- Play Magazine
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Welcome to the last bastion of quality, Japanese-developed beat-'em-ups. [Dec 2005, p.66]- Play Magazine
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If you can appreciate old-school first person shooters, where enemies weren't expected to have the best survival instincts, then the single player mode is still worth the time it takes to play through it. [May 2007, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
Ironically, some of the most enjoyable levels were the sub-missions, where just your heroes and a small band of troops must crawl through monster-infested caverns. [July 2004, p.75]- Play Magazine
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It's novel to see a mini version of a game that I first played when the PS2 launched. [Aug 2007, p.69]- Play Magazine
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Gotcha Force's neat concept didn't follow through in its execution. [Feb 2004, p.46]- Play Magazine
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The game is still traeemark Army Men clunky, but you can look past the sloppier qualities - it still smacks of low-key production value - and enjoy the ceaseless combat for its base appeal. [June 2003, p.56]- Play Magazine
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Console version fans should perhaps approach with caution, but I had quite an enjoyable time - except for a few cheap bosses with inescapable attacks that cause automatic death. [Sept 2005, p.64]- Play Magazine
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There's so much to do, and so much depth in this game. [Aug 2007, p.69]- Play Magazine
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It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]- Play Magazine
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I haven't seen environments and vehicles this outstanding since "Wreckless," and the replays rank among the most stunning ever. [Jan 2004, p.66]- Play Magazine
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SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]- Play Magazine
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Though some may be turned off by just how much of a dungeon crawler the PSP version of Dungeon Explorer ended up being, those willing to hike up their boots and wade into the game's darks depths will be well rewarded. [Mar 2008, p.66]- Play Magazine
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Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]- Play Magazine
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Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]- Play Magazine
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Besides a real lack of polish on the models and backgrounds in Dimension, it just feels mediocre when stacked against competition like "DOA," "Kakuto Chojin," and "MK Deadly Alliance." [Jan 2003, p.81]- Play Magazine
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I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]- Play Magazine
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Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]- Play Magazine
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The thrill of the series has always resulted from engaging in semi-realistic dogfights amidst some of the most gorgeous visuals ever seen - features that are sorely lacking in the GBA version. [Feb 2005, p.81]- Play Magazine
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Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]- Play Magazine
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Ninja games being as rare as they've become, its nice to have "Tenchu" back, especially given the number of refinements FROM have added, along with the online play. [June 2007, p.74]- Play Magazine
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As digital comics go, I had a lot of fun with Miami Law. Though it's a little rough around the edges at times and could have been longer, it has a lot going for it and doesn't let up once the story kicks into gear.- Play Magazine
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Be sure you're Live before even thinking about playing. [June 2005, p.88]- Play Magazine
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A game teeming with possibilities. Too bad it's stuffed into essentially an arena-battle format where the goal is just to score points while competing against the clock and other opponent. [Oct 2004, p.77]- Play Magazine
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The added battery save is also much appreciated. [Aug 2004, p.61]- Play Magazine
Posted Aug 13, 2025 -
- Critic Score
Genji is best played, and possibly enjoyed with patience, in chunks. [Jan. 2007, p.72]- Play Magazine