Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The whole game seems like an exercise in monotony; a battle-tech demo with refreshing character design. [Sept 2006, p.62]- Play Magazine
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- Critic Score
Not a whole lot went right here, other than the cinemas, which are gorgeous. [July 2002, p.82]- Play Magazine
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- Critic Score
Chances are, however, that you'll be bored senseless within an hour. [May 2005, p.72]- Play Magazine
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- Critic Score
Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]- Play Magazine
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- Critic Score
Far too many key elements are poorly executed. [Nov 2004, p.87]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
Filled with enough espionage, illegal arms trade, intrigue and terrorist activity to make James Bond run for cover. [Feb 2005, p.63]- Play Magazine
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- Critic Score
A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
Rather than pressing left to walk left proportionately with the landscape, you must mash the diagonals, ultimately wearing an indelible groove into your thumb. [Nov 2002, p.103]- Play Magazine
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- Critic Score
Carving into an enemy with Jake's Plasma Blade carries a weight and reaction so polished, the result is poetry in motion rather than simple swordplay. [Feb 2005, p.66]- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
Sometimes a mindless shooter does have an appeal, but MiB II needs more juice in its tank. [Aug 2002, p.71]- Play Magazine
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- Critic Score
There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]- Play Magazine
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- Critic Score
Unless you stay within the given path, you're guaranteed to lose every race. [Feb 2002, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
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- Critic Score
Tao's is a decent kids' action/RPG but with so much greatness on DS, even that's a stretch. [Apr 2006, p.72]- Play Magazine
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- Play Magazine
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- Critic Score
The antiseptic chill of the game eventually takes its toll as well, finally sending this monotonous five hour experience into the deep freeze. [Mar 2003, p.65]- Play Magazine
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- Critic Score
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]- Play Magazine
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- Critic Score
A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]- Play Magazine
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- Critic Score
It's easy to see the thinking behind Two Worlds. Elder Scrolls has been a massive hit and it'll be years before another hits home: When opportunity knocks... [Oct 2007, p.89]- Play Magazine
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- Critic Score
If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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- Critic Score
After playing "X8," legends looks pathetic. This is just not good. [July 2002, p.82]- Play Magazine
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- Critic Score
Although buoyed by a nice touch-screen look system and a fine series of multiplayer options, the reality is that this theory rests on ground most shaky. [Aug 2005, p.56]- Play Magazine
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- Critic Score
As boring and mundane a steering exercise as you will ever find. [Feb 2003, p.91]- Play Magazine
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- Critic Score
All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]- Play Magazine