Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]- Play Magazine
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- Critic Score
The control is good, but there is no jump or evasive maneuvers making SOE 2 an altogether innocuous, all too familier assault. [Apr 2006, p.62]- Play Magazine
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- Critic Score
Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]- Play Magazine
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- Critic Score
Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Critic Score
The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]- Play Magazine
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- Critic Score
Though the seamless integration of action, puzzles and even a tad of platforming is pulled off well, the package it's presented in is rather unappealing. [Nov 2003, p.101]- Play Magazine
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- Critic Score
BS is no gem, mind you, but it is strangely addicting, as these games tend to be when the mood strikes. [June 2003, p.57]- Play Magazine
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- Critic Score
The fact that you have to hold down the manual button to keep it going is simply preposterous; it's nearly impossible to transition to a grind or another trick. [Dec 2002, p.90]- Play Magazine
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- Critic Score
The graphics and music are pretty nice, and the license is put to excellent use with digitized cutscenes and top-notch dialogue, but it could have been a lot more. [Sept 2003, p.81]- Play Magazine
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- Critic Score
A tinge of "Eent Horizon" looms in the air, but is under-realized due to the puzzling nature of the control. [Mar 2003, p.64]- Play Magazine
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- Critic Score
Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]- Play Magazine
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- Critic Score
It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.- Play Magazine
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- Critic Score
What potential it still may hold is then nearly erased by a slipshod port to the DS and the realization that, on a screen this physically small, solving puzzles that rely so heavily on visual clues is an exercise in frustration. [May 2008, p.65]- Play Magazine
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- Critic Score
It's hard to find the fun in Mutant Melee, whether playing alone or with friends. [May 2005, p.54]- Play Magazine
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- Critic Score
Comes close to hitting the mark, but misses by the fine details that separate the good from the mediocre. [May 2005, p.69]- Play Magazine
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- Critic Score
Exasperating mini-games; bad AI, camera jams, and a slap in the face story to any fan...This is not good...no--this is really not good. [Apr 2006, p.63]- Play Magazine
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- Critic Score
It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.- Play Magazine
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- Critic Score
Whether you live to jump or not, if you can stifle your inner graphics goblin long enough to get a sense of what Brave has to offer, you might be surprised at just how engaging a well-polished PS2 port can be on 360. If only there could have been a 360 or PS3 version, Brave might have soared considerably higher.- Play Magazine
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- Critic Score
Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]- Play Magazine
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- Critic Score
Turning Point's theme of an alternate reality had some possibilities, but even within this fiction you just end up doing uninspired and overworked shootouts. [Apr 2008, p.63]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
The novelty of Smuggler's Run just doesn't have octane to last. [Feb 2002, p.67]- Play Magazine
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- Play Magazine
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- Critic Score
This sequel simply didn't need to happen. [June 2007, p.80]- Play Magazine
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- Critic Score
Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]- Play Magazine
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- Critic Score
Virtually every aspect of this sorry excuse for a fighting game fails painfully. The problems start with unresponsive controls and poor animation. [Dec 2003, p.97]- Play Magazine
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- Critic Score
Anyway, not to belabor the point, but the most golden of compasses will point in the only direction that truly matters. Away. [Jan 2008, p.51]- Play Magazine
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- Critic Score
The important things is that the Looney Tunes are back in a game that does the namesake complete justice. [Oct 2007, p.84]- Play Magazine