Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 47 Metascore
    • 60 Critic Score
    It's no "Mario Party," but it is a fun romp through an abbreviated Namco Universe. [Aug 2002, p.71]
    • Play Magazine
    • 47 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]
    • Play Magazine
    • 47 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 47 Metascore
    • 80 Critic Score
    DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]
    • Play Magazine
    • 47 Metascore
    • 65 Critic Score
    The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
    • Play Magazine
    • 47 Metascore
    • 67 Critic Score
    Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]
    • Play Magazine
    • 47 Metascore
    • 60 Critic Score
    I'd like to recommend Spectral Souls for such an occasion, but unless you're a hardcore SRPG junkie, it might be more frustration than relaxation. [Oct. 2006, p.65]
    • Play Magazine
    • 47 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 46 Metascore
    • 65 Critic Score
    The later stages of intricate wirework platforming will undoubtedly cause many undue stress, and Kurenei herself can be a challenge to control given her default dash and a hard-to-wrangle camera. [March 2005, p.59]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    I hadn't played an all-stylus game until now, but having done so, I can officially state tht I find it utterly joyless. [May 2005, p.72]
    • Play Magazine
    • 46 Metascore
    • 50 Critic Score
    It looks surprisingly nice and is designed well enough, but do you really want to visit My Street? [Apr 2003, p.63]
    • Play Magazine
    • 46 Metascore
    • 60 Critic Score
    A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]
    • Play Magazine
    • 46 Metascore
    • 55 Critic Score
    These graphically deficient remakes only half-heartedly capture the greatness of the originals, often feeling like a cheap homage rather than true remakes. [March 2005, p.58]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
    • Play Magazine
    • 46 Metascore
    • 40 Critic Score
    There's a big list of moves and attacks, but you never find any worthwhile ways to use them as the game devolves into tiresome plough-ahead combat. [June 2005, p.56]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 46 Metascore
    • 85 Critic Score
    You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew. [Dec 2006; Score revised in Jan issue due to long load times.]
    • Play Magazine
    • 46 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Testosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 45 Metascore
    • 42 Critic Score
    Inconsistent AI, weak defense, lame freestyle moves - bottom line is the game is incredibly sloppy. [Dec 2003, p.98]
    • Play Magazine
    • 45 Metascore
    • 45 Critic Score
    Some decent ideas do fight there way to the surface. [Aug 2007, p.68]
    • Play Magazine
    • 45 Metascore
    • 40 Critic Score
    Doesn't anyone, anywhere, give a rat's ass about this franchise anymore? [Aug 2002, p.76]
    • Play Magazine
    • 45 Metascore
    • 67 Critic Score
    Perhaps more than any previous movie game, Catwoman is actually challenging on a platforming level - sort of like "Prince of Persia" without the rewind. If you like a challenging platformer give Patience a chance. [Sept 2004, p.73]
    • Play Magazine
    • 45 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 44 Metascore
    • 20 Critic Score
    Every task is spelled out. Superman's world is flat and lifeless, and the arthritic man of steel does indeed move as if he were indeed made of the substance. [Jan 2003, p.80]
    • Play Magazine

Top Trailers