Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 54 Metascore
    • 42 Critic Score
    I suppose MMBCC pulls off the light strategy it's attempting well enough, but I'm afraid that doesn't make it any more fun to play. [Jan 2004, p.76]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 54 Metascore
    • 60 Critic Score
    It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]
    • Play Magazine
    • 54 Metascore
    • 62 Critic Score
    SK's not for everyone, but fans should be beside themselves. [Jan 2005, p.70]
    • Play Magazine
    • 54 Metascore
    • 45 Critic Score
    Takes the action-shooter genre and shoves it straight through the Blanderizer 6235 to ensure any sense of novelty possibly contained therein meets is brutal end. [May 2005, p.50]
    • Play Magazine
    • 54 Metascore
    • 40 Critic Score
    Graphics and sound it has, but fun is in short supply. [April 2002, p.66]
    • Play Magazine
    • 54 Metascore
    • 58 Critic Score
    This ain't debatable. The Italian Job is far too short, clocking in at barely a few hours of play in the Story Mode. [Aug 2003, p.75]
    • Play Magazine
    • 54 Metascore
    • 75 Critic Score
    The action is tight, the feel gritty and the soundtrack definitely metal. [Mar 2007, p.]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 54 Metascore
    • 58 Critic Score
    Hardcore fans will probably be let down by Marz's lack of focus compared to previous entries, and newcomers will probably be put off by its initially very curious control style. [Nov 2003, p.81]
    • Play Magazine
    • 54 Metascore
    • 65 Critic Score
    Eureka Seven is a tasty side dish, but it doesn't satisfy as a meal. [Oct. 2006, p.59]
    • Play Magazine
    • 54 Metascore
    • 50 Critic Score
    An almost uncontrollable camera. [Aug 2005, p.58]
    • Play Magazine
    • 53 Metascore
    • 85 Critic Score
    A fabulous dungeon crawler, and easily the best PSP RPG to hit our shores. [Mar 2007, p.71]
    • Play Magazine
    • 53 Metascore
    • 50 Critic Score
    Sure, it's fast and the courses have all the dips and loops that one would expect, but there's no satisfaction in the piloting of the craft. [Jan 2003, p.79]
    • Play Magazine
    • 53 Metascore
    • 90 Critic Score
    Lair has come together beautifully... With its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system. [Aug 2007, p.64]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    For the GBA, 'Zilla should have been planned as a no-nonsense 2D beat-'em-up. This just isn't fun. [May 2003, p.63]
    • Play Magazine
    • 53 Metascore
    • 75 Critic Score
    The control is simple yet fun and the tracks, consistently impressive. [Aug 2003, p.75]
    • Play Magazine
    • 53 Metascore
    • 65 Critic Score
    Dead or Alive Xtreme 2 is the Mannhattan Project for video game jiggle physics. Sadly, this is not enough for Tecmo's dress up deluxe simulator for Xbox 360. [Jan. 2007, p.69]
    • Play Magazine
    • 53 Metascore
    • 75 Critic Score
    The gameplay is a real throwback to those THQ SNES action-platformers of old, right down to the floaty control. [Nov 2007, p.75]
    • Play Magazine
    • 53 Metascore
    • 58 Critic Score
    With a sparse Saturday-morning-cartoon look, the game can become a drag for the adult eye, but just like the best of those cartoons, a certain charm bubbles below the surface. [Jan 2004, p.65]
    • Play Magazine
    • 53 Metascore
    • 50 Critic Score
    Due to adjustments made to the diagnosis, vertical movement is often an exercise in frustration. [Aug 2004, p.61]
    • Play Magazine
    • 53 Metascore
    • 60 Critic Score
    Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]
    • Play Magazine
    • 53 Metascore
    • 75 Critic Score
    So if you're looking for some bone-chilling survival horror that's a horse of a different color, tuition is only $29.99. [Apr 2008, p.63]
    • Play Magazine
    • 53 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 53 Metascore
    • 67 Critic Score
    The epitome of a solid game: smooth engine, well-balanced gameplay, slick interface...My only real problem with the game is the amount of backtracking involved. [Mar 2004, p.59]
    • Play Magazine
    • 53 Metascore
    • 60 Critic Score
    Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]
    • Play Magazine
    • 53 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 53 Metascore
    • 40 Critic Score
    The game falls apart in its execution. Quite frankly, it's not very fun to play. [Dec 2002, p.90]
    • Play Magazine
    • 53 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 53 Metascore
    • 62 Critic Score
    A cool concept (handled "PSO" style) for sure, that's unfortunately tethered to stiff controls, an antiquated camera with no look button, and gameplay devices ripe for retirement. [Jan 2005, p.68]
    • Play Magazine

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