Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 53 Metascore
    • 60 Critic Score
    Overly simplistic and staged cause-and-effect do not a good Spy vs. Spy game make. [June 2005, p.56]
    • Play Magazine
    • 53 Metascore
    • 58 Critic Score
    With a sparse Saturday-morning-cartoon look, the game can become a drag for the adult eye, but just like the best of those cartoons, a certain charm bubbles below the surface. [Jan 2004, p.65]
    • Play Magazine
    • 52 Metascore
    • 80 Critic Score
    A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]
    • Play Magazine
    • 52 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Somewhat reminiscent of the Genesis classic Alladin, Peter doesn't possess the same precise movement, but the animation and overall level design, which switches between flying with Tink and traditional platforming made better b;y Peter's ability to float, are on par with Disney's best 2D offerings. [Apr 2002, p.66]
    • Play Magazine
    • 52 Metascore
    • 50 Critic Score
    This portable "Getaway" has its share of ugly gangster gameplay and bullet holes. [Nov. 2006, p.99]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]
    • Play Magazine
    • 52 Metascore
    • 60 Critic Score
    Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]
    • Play Magazine
    • 52 Metascore
    • 75 Critic Score
    Exceptionally well produced - almost seamless segueing in and out of spoken dialogue and story breaks - and has a strong script brought to life by seasoned anime and voice-over professionals. [Apr 2004, p.64]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    Now, with sharpened graphics, more features, and an original story, Uzumaki Chronicles is fine for fans of the series. But the battles are a little stiff, and the relationships between locations, characters, and events would be confounding to Naruto newbies. [Sept 2007, p.74]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    Its simple yet strategic move set makes it amicable for amateurs or aces. [Oct 2005, p.68]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 52 Metascore
    • 80 Critic Score
    Once again, Idea Factory, Compile Heart, and NIS America get it done through quality localization, a finely tuned array of systems, endearing characters, a wicked cool OST, and the seemingly unending power of the 2D spriteling.
    • Play Magazine
    • 52 Metascore
    • 40 Critic Score
    It’s also home to some of the most pathetic voice acting I’ve ever heard. [Feb 2002, p.59]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 52 Metascore
    • 35 Critic Score
    X-Men: The Official Game is pretty awful. [July 2006, p.71]
    • Play Magazine
    • 52 Metascore
    • 83 Critic Score
    The story is brilliant, real-time, and, like they said, dark. The puzzles are simply wicked (bravo that) and Kurtis Trent, possibly the coolest bit player ever. [Aug 2003, p.68]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    A tad repetitious but always extra caffienated. [Aug 2006, p.65]
    • Play Magazine
    • 51 Metascore
    • 80 Critic Score
    Midway didn't over-think Rampage TD, rather, they made it look amazing while retaining and improving on the game's simplistic yet addictive gameplay. [May 2006, p.54]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    Mundane battle exercises. [Aug 2006, p.64]
    • Play Magazine
    • 51 Metascore
    • 40 Critic Score
    I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]
    • Play Magazine
    • 51 Metascore
    • 67 Critic Score
    The tag-team approach works like a charm, the visuals are uncannily spot-on and the dialogue sheer perfection. [Dec 2003, p.83]
    • Play Magazine
    • 51 Metascore
    • 65 Critic Score
    No replays, soft collision, and pesky bombs aside, PMWR is a fair rally game, and possibly the most brand-drenched racer ever. [Aug 2006, p.64]
    • Play Magazine
    • 51 Metascore
    • 70 Critic Score
    If hardcore stealth is your game, satisfaction is guaranteed. [June 2005, p.57]
    • Play Magazine
    • 51 Metascore
    • 67 Critic Score
    As a sci-fi lover, it's hard to escape the thrill of the setting and the exceptional CG sequences that link the key action scenes, and the booming score continually ratchets up the suspense. I came away entertained and frustrated, disappointed yet more than open for a sequel. [Oct 2003, p.67]
    • Play Magazine
    • 51 Metascore
    • 20 Critic Score
    Foist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    Hip-hop-fueld thug culture that seems too forced to come anywhere but from a marketer's meeting. [Oct 2005, p.69]
    • Play Magazine
    • 51 Metascore
    • 33 Critic Score
    There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]
    • Play Magazine
    • 51 Metascore
    • 45 Critic Score
    It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]
    • Play Magazine
    • 51 Metascore
    • 60 Critic Score
    This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]
    • Play Magazine

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