Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]- Play Magazine
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- Play Magazine
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- Critic Score
The slow plodding existence of a SWAT team member isn't ffor everyone. [Nov 2007, p.78]- Play Magazine
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- Critic Score
All dogs go to heaven? Not hardly. This one rots somewhere else. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
There are many reasons to be appalled by this game, but it all starts with a poorly designed game engine that's spazzy to the point of near unplayability. [Dec 2003, p.100]- Play Magazine
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- Critic Score
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]- Play Magazine
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- Critic Score
This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]- Play Magazine
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The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]- Play Magazine
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I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]- Play Magazine
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- Play Magazine
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- Critic Score
RTX shocked me with its design, music, and especially story integration which borders on greatness. [Aug 2003, p.77]- Play Magazine
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- Critic Score
Blade II's got enough meat flyin', head choppin', body-disintegrating action to fill any daywalker's dance card along with some cool beats and beautiful interiors. [Nov 2002, p.94]- Play Magazine
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- Critic Score
If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]- Play Magazine
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- Critic Score
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]- Play Magazine
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- Critic Score
The visuals are fairly nondescript, and while there's enough technical prowess to find acceptable on the PSP, the settings the designers decided to toss you into do little to excite. [Jan 2008, p.65]- Play Magazine
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I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]- Play Magazine
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- Critic Score
I think it's time somebody rethought this license. DBZ fans deserve much better. [May 2005, p.50]- Play Magazine
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- Critic Score
A drop-dead gorgous game. If eye candy had calories, this game would make you fat...And then I beat it in four hours. Cue the crickets. [May 2004, p.44]- Play Magazine
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- Critic Score
Manages to get old before it even gets going, due to a clunky interface, poor design, and one of the hokiest English dubs in recent memory. [May 2003, p.61]- Play Magazine
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- Critic Score
For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]- Play Magazine
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Feels flat and recycled, a perfunctory exercise to suck in the remaining loyalists. [Dec 2002, p.86]- Play Magazine
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- Critic Score
For all its grace, CTHD is not as fun as it could have been, leaving the game best suited for those with high endurance who want to immerse themselves in the film. [Nov 2003, p.78]- Play Magazine
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- Critic Score
The announcer redefines annoying, the truck models leave much to be desired and the celebration animation's damn funny, but a solid game otherwise. [Mar 2004, p.47]- Play Magazine
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- Critic Score
While each conversation is well-written, there's no real flowing narrative backing it up. [Feb 2005, p.80]- Play Magazine
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- Critic Score
It just doesn't gel, with misshapen models, repetitive, bland music and a watered-down story that struggles to maintain a "thug-like" quality through forced profanity. [Sept 2005, p.56]- Play Magazine
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- Critic Score
Even though the action is stiff, the animation poor and the controls occasionally not as responsive as I'd like, I'm able to overlook it simply because there aren't too many four-player co-op action games out there, let alone ones with platforming elements generously incorporated into the mix - but I'd never play it solo. [Oct 2004, p.77]- Play Magazine
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- Critic Score
Some decent ideas do fight there way to the surface. [Aug 2007, p.68]- Play Magazine
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- Critic Score
A soundtrack so preposterous I forgot the Mazda zoom-zoom jingle for almost a full minute. [Apr 2002, p.62]- Play Magazine
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- Critic Score
You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]- Play Magazine