Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 59 Metascore
    • 80 Critic Score
    Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    Trust me when I say the pummeling action is simply not to be missed; there's really nothing quite like it. [Sept 2004, p.62]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    The level of detail at work here is darn near unprecedented. [Nov 2002, p.80]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    I don't wanna sound like a perv, but the first time I got the "Have sex on a couch?" command, well... all I can say is buy a couch early on; Hef likes to get his groove on. [March 2005, p.58]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    A superb first shot at what a serious boxing game could be like on Wii, utterly blwing Wii Sports' interpretation of the sport out of the water. [JPN Import; Oct 2007, p.101]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]
    • Play Magazine
    • 59 Metascore
    • 90 Critic Score
    But rough edges aside, Artificial has buttoned up the game as well as can be expected given the amount of interactive objects they've peppered throughout the game. [May 2007, p.58]
    • Play Magazine
    • 59 Metascore
    • 60 Critic Score
    A really impressive, highly addictive game due in no smal part to its formidable 3D. [May 2003, p.62]
    • Play Magazine
    • 59 Metascore
    • 42 Critic Score
    I kept waiting for a real adventure to unfold, but it never materialized. [Sept 2004, p.73]
    • Play Magazine
    • 59 Metascore
    • 65 Critic Score
    At 20 bucks, Alpha Prime may be a decent stocking-stuffer for FPS junkies. [Dec 2007, p.97]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    The control is simple yet fun and the tracks, consistently impressive. [Aug 2003, p.75]
    • Play Magazine
    • 59 Metascore
    • 58 Critic Score
    It's a wee bit short and a little slow, but fans should be intrigued by the depth and lore. [Oct 2004, p.75]
    • Play Magazine
    • 59 Metascore
    • 67 Critic Score
    On-the-fly switching between ranged and melee combat gives the solid action more depth than you'd expect, and the characters and stages look excellent, complete with nice environmental effects. [Nov 2004, p.75]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    There are a lot of games out there that will be much better received and demonstrate sounder core design, yet those games in the end didn't entertain me like this one. [June 2007, p.78]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    Playing an old-school RPG is great with dual screens and Archcraft have seen to every last detail. The dialogue is first rate (talk to everybody; the maids, farmers…), the systems easy to assimilate, and the visuals are vibrant and painstakingly detailed. Great BGM too.
    • Play Magazine
    • 58 Metascore
    • 58 Critic Score
    A little light on dialogue and only has one village but it supports up to four players and sticks to a formula steeped in nostalgia. [Sept 2003, p.80]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    The one area that has improved tenfold is the visuals. Running at a smooth 60 fps, the players and arenas never looked better. [Nov 2003, p.104]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    As always, the Rayman universe is endlessly entertaining and the gameplay model diverse and bursting with creativity. [May 2005, p.72]
    • Play Magazine
    • 58 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Acclaim has taken the once-spellbinding formula and given it the full GBA treatment, creating a game that plays, looks, and sounds better. [Aug 2002, p.76]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 58 Metascore
    • 60 Critic Score
    Reliving Barry Bonds' 600th career home run is just too cool for words. [June 2003, p.70]
    • Play Magazine
    • 58 Metascore
    • 50 Critic Score
    It works on a certain level; if only the game had a better soundtrack (much better), a more organic feel (it's very antiseptic), a strafe, a better flow and a tad more diversity. [Aug 2003, p.76]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    The whole concoction makes for one super-stylized, decidedly different action game. [May 2005, p.43]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    A fun cooperative experience in the very provocative world of Resident Evil. [Apr 2005, p.60]
    • Play Magazine

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