Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 60 Metascore
    • 50 Critic Score
    Though the gameplay starts out basic, it does pick up halfway through as Luke gains more abilities, yet never ends up being anything more than average. [Nov 2004, p.89]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
    • Play Magazine
    • 60 Metascore
    • 90 Critic Score
    It's games like these and "Persona 3"--and not hyper-bugeted blockbusters like "Final Fantasy"--that give me hope for the future of the genre. [Sept 2007, p.75]
    • Play Magazine
    • 60 Metascore
    • 80 Critic Score
    Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The production's decent enough, but there's such a sense of mechanical design, with flat personality and little flair. [Jan 2004, p.67]
    • Play Magazine
    • 60 Metascore
    • 58 Critic Score
    If only the targetting system weren't so imprecise and the enemies weren't so overly hidden and prone to outmoded respawn, the fine level design and entertaining scenarios could have commanded much stronger impact. [Nov 2004, p.76]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    When not playing single-player or against friends, spend some time with one of seven mini-games; okay, so they're not all that fun, but playing it will unlock pieces for building your own custom Robo Ky, which is. [May 2006, p.61]
    • Play Magazine
    • 60 Metascore
    • 90 Critic Score
    This is one(more)DS game not to be missed. [Apr 2007, p.59]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    The visuals are pleasing enough without being obtrusive. [Oct 2003, p.71]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Nothing Earth-shattering, but respectable, much like the film. [Apr 2005, p.61]
    • Play Magazine
    • 60 Metascore
    • 80 Critic Score
    Terrific enemy placement, tough bosses and pretty good graphics. [Aug 2002, p.71]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    While you're off collecting bolts, you'll also notice a striking resemblance to "Ratchet and Clank," which is evident at nearly every turn. [Apr 2005, p.61]
    • Play Magazine
    • 60 Metascore
    • 30 Critic Score
    Dislike it because it's a tired game on a tired engine. You could press those boobs against the screen and it still wouldn't make this game any good. [Jan 2003, p.79]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    The game's a tad short for my taste, although if you're looking for pure action, RoTS is the way to go. [July 2005, p.79]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    What Insomniac began Krome have now made completely their own, taking Spyro from a lighthearted adventure to a hardcore dark platformer. [Nov 2007, p.56]
    • Play Magazine
    • 60 Metascore
    • 0 Critic Score
    There's hardly a semblance of gameplay here, and the game rarely even offers a laugh. Smut isn't what gaming should be about. [Nov 2004, p.75]
    • Play Magazine
    • 60 Metascore
    • 50 Critic Score
    The driving and shooting action served up here is fun in its simplicity for a while, but my interest waned before I even finished the first of the game's three seasons. [Nov 2003, p.93]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Instead of proceeding to that final stage, I was told to backtrack through the entire game, beat every minigame two more times, and then trudge all the way back. Sorry, but that's not fun - that's lazy desing and artifical lengthening through tedious repetition. [June 2004, p.72]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    Despite some attempts at variety, the missions grow repetitive quickly thanks to a limited move set. [Oct 2005, p.67]
    • Play Magazine
    • 60 Metascore
    • 58 Critic Score
    Garish yet technically strong, the look fits the play style - thin yet fun. [July 2003, p.78]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 60 Metascore
    • 85 Critic Score
    TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    A gorgeous game by any standards. [Jan 2005, p.85]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    For the most part, players become spectators in their own war, forced to play only the tiniest of roles in the successes and defeats of their armies. [Apr 2006, p.72]
    • Play Magazine
    • 60 Metascore
    • 40 Critic Score
    If Gauntlet were a used car, It'd be a '72 Pinto with 400,000 miles on it. [May 2002, p.58]
    • Play Magazine
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, while the intimidation that comes along with many a dungeon crawler is lacking here, so too is an overall sense of polish: control and combat are just too stiff, and character and monster sprites are thoroughly bland. [Mar 2008, p.66]
    • Play Magazine
    • 60 Metascore
    • 65 Critic Score
    One of my biggest beefs is with the presentation, which is too static and satisfied to be just barely good enough on the PS3 hardware. [Jan 2008, p.59]
    • Play Magazine
    • 60 Metascore
    • 42 Critic Score
    Setting a game on the moon is a great idea, but even this setting is wasted. [Oct 2004, p.77]
    • Play Magazine

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