Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The models up close are unsightly, the cinemas grainy and the music has all the luster of a Tide commercial, but the game on the whole is entertaining by game standards. [Aug 2005, p.50]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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- Critic Score
Once you synch up with Vanessa and the rhythm of the game, it's impossible to put down and clearly meant to be assailed three times (or more), which is also the only path to unlocking every suit and the secrets within. [July 2003, p.16]- Play Magazine
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- Critic Score
Bladestorm: The Hundred Years' War allows players to win most, if not all, of its battles solely by holding down the right bumper button on the Xbox 360 controller. [Nov 2007, p.73]- Play Magazine
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- Critic Score
A cyborg action-adventure bursting with great gameplay. [July 2002, p.82]- Play Magazine
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- Critic Score
What I don't like is the ugly non-Namco designed interface and screwy button configuration when plaing with the stylus, which makes it literally impossible to play with the manual transmission. [Jan 2005, p.85]- Play Magazine
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- Critic Score
Ooh baby, baby, does this game get old in a hurry, with only five songs. [July 2002, p.82]- Play Magazine
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- Critic Score
Enemy bots explode in a single chunk of shrapnel, the collision is sloppy, the action is mostly repetitive and there's no sign of the WB animation. [Mar 2006, p.44]- Play Magazine
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- Critic Score
Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]- Play Magazine
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- Critic Score
The main problem with the game is that it gets old really fast. [Apr 2004, p.64]- Play Magazine
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- Critic Score
Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]- Play Magazine
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- Critic Score
Repetitive dungeon schemes and three-year-old technology. [Dec 2002, p.86]- Play Magazine
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- Critic Score
It fails to add up to a truly compelling racer, lacking the graphical polish, deeply sorted physics and versimilitude of McRae. [July 2003, p.79]- Play Magazine
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- Critic Score
Naruto Uzumaki Chronicles is a game that tried very hard to do something different for the franchise, but falls a bit short in a few key areas. [Dec. 2006, p.84]- Play Magazine
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- Critic Score
While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]- Play Magazine
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- Critic Score
There's a cartoon approach to the combat and presentation that kind of works at first, but again, it all comes to a halt once the old-school charm wears thin. [Dec 2003, p.83]- Play Magazine
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- Critic Score
If you’re not already familiar with tactics games then the beginning will seem unnecessarily difficult.- Play Magazine
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- Critic Score
Briefly interesting, until repetitive, unimaginative mechanics make the experience more closely resemble prostitution than actual gameplay. Ok if you’re looking for a cheap thrill (or a rental)...for everyone else, you’re advised to look elsewhere.- Play Magazine
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- Critic Score
It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]- Play Magazine
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- Critic Score
Given the complexity of a lot of what's out there, it's always nice to just sit back and beat on things, and when it looks this nice, well, if you're so inclined, this is one of the better pick-up-and-play games around. [Aug 2004, p.54]- Play Magazine
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- Critic Score
All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]- Play Magazine
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- Critic Score
If this was simply a run-and-gun action game, Conflict: DS wouldn't survive its mediocre moments, but the presence of units of up to four who require steady management carry the game. [June 2003, p.57]- Play Magazine
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- Critic Score
As always, it's a fairly simple affair but fun and addictive all the same to tear through scores and scores of enemies using basic combos. [Apr 2005, p.70]- Play Magazine
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- Critic Score
Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]- Play Magazine
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- Critic Score
There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
Aedis Eclipse has the shine and sparkle of a great game, and the battle system of a bad one. [June 2007, p.85]- Play Magazine
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- Critic Score
The graphics look great and feel slick, giving you the ability to flesh out some of the film's more memorable sequences. [Jan 2005, p.70]- Play Magazine
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- Critic Score
This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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- Critic Score
It's a blast at first, but as the game progresses, you really feel like you're just going through the motions. [Sept 2004, p.65]- Play Magazine