Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]- Play Magazine
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- Critic Score
There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]- Play Magazine
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- Critic Score
A lack of variety hurts in the end, and while the visual style is enjoyably simple and nicely handled within its constraints, you start to want more meat on the bones. [May 2004, p.56]- Play Magazine
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- Critic Score
There's nothing wrong with simple two-button combat in the spirit of the classic hack 'n' slash, but there is something wrong with making it so mechanical and lifelessly staged. [Dec 2003, p.85]- Play Magazine
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- Critic Score
It simply wallows in its competence, but doesn't do much - okay, anything - to try and exceed it. [Mar 2007, p.71]- Play Magazine
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- Critic Score
Would the game have succeeded on a much higher level had the focus been placed completely on either a one-player campaign or just the multiplayer? In the end, I feel like the experience was diluted for unnecessary reasons, with the game appearing to walk the fence, trying to offer a compelling foundation spread across two different modes of play. [May 2004, p.51]- Play Magazine
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- Critic Score
The game is not forgiving to the weak player who wants to jump in and execute a flurry of moves instantly, rewarding the patient fighter who is willing to extensively tune-in to the fighting mechanics. [Apr 2003, p.58]- Play Magazine
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- Critic Score
MS Saga: A New Dawn, while graphically sound isn't on par with the likes of Grandia 3, Dragon Quest VIII, or the forthcoming Final Fantasy XII. [Mar 2006, p.43]- Play Magazine
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- Critic Score
One of the most alluring hub-based adventures I've ever had the pleasure of playing. [Oct 2005, p.62]- Play Magazine
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- Critic Score
It's a little difficult at first, as using the analog buttons properly takes some doing, but it soon feels natural. [Apr 2002, p.63]- Play Magazine
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- Critic Score
If the first minute of the opening cinema doesn't move you in some way, you bought the wrong gme, but if it does, well, you can join our club. [Sept 2002, p.65]- Play Magazine
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- Critic Score
Though far from bad, A Sound of Thunder just seems to be going through the motions to deliver an isometric adventure game filled with fetch quests amidst bland levels and typical looking puzzles. [Apr 2004, p.71]- Play Magazine
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- Critic Score
The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]- Play Magazine
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- Play Magazine
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- Critic Score
You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]- Play Magazine
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- Critic Score
I normally don't mind a very specific, linear gameplay structure, I even invite it, but the ideas in the game don't work within this rigidity. [Jan 2004, p.66]- Play Magazine
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- Critic Score
I don't mean to be Captain Bringdown, but even the thought of slaughtering hundreds of people using the same attack over and over again is losing its luster. [May 2006, p.59]- Play Magazine
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- Critic Score
Though the doggie animation is realistic, the graphics are sub-first-gen quality, the first-person "Smellovision" view is misguided and the platforming always stays pretty basic. [Oct 2004, p.76]- Play Magazine
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- Critic Score
This isn't just a clone of Koei's slash-'em-ups, but a game that actually improves upon them in several ways. [Oct 2005, p.68]- Play Magazine
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- Critic Score
It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
An excellent classics compilation, due mostly to "Sonic CD," finally revived after so much begging. [Sept 2005, p.57]- Play Magazine
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- Critic Score
The action is intense and the combat remains fun, but the game just doesn't feel as crisp as what I'd expect from KOF. [Nov 2004, p.71]- Play Magazine
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- Critic Score
An extended session with Misters Been There Done That. [Dec 2005, p.66]- Play Magazine
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- Critic Score
The great thing about the PSP version of the Arc of Napishtim was that it was to mirror the Japanese PC game which.....picked up a bad case of American localization, conceding its hand-drawn sprites for renders, and anime scenes for bulky CG. [Mar 2006, p.48]- Play Magazine
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- Critic Score
Shining Force offers small rewards every few minutes, and statisfies through a sort of goal-oriented mediation. [Mar 2007, p.54]- Play Magazine
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- Critic Score
Problem is, there's not enough strategic thought put into where the threat is coming from, forcing you into a path of endless running and gunning without a high-tier engagement of well-placed safe points and clever object interaction. [Nov 2003, p.83]- Play Magazine
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- Critic Score
While prep time is nothing new to RTS fans, the amount of time needed for WKB seems excessive, and the tutorials along with the early missions do a very poor job of training new players. [Dec 2003, p.92]- Play Magazine