Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
A smorgasbord of visual bliss, superb animation and a level of arcade-style design that channels the spirit and fun of Smash TV, bringing that stickiness into the modern era - and what could be cooler than that? [Dec 2003, p.82]- Play Magazine
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- Critic Score
It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]- Play Magazine
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- Critic Score
There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]- Play Magazine
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- Critic Score
Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]- Play Magazine
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- Critic Score
Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]- Play Magazine
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- Critic Score
It may be chock full of farm animals in space but Ace in Action deserves a spot alongside the DS's top shooters. [Jan. 2007, p.84]- Play Magazine
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- Critic Score
This shooter is absolutey brilliant, literally offering a layer of depth rarely seen in this genre. [Aug 2004, p.61]- Play Magazine
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- Critic Score
The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]- Play Magazine
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- Critic Score
While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]- Play Magazine
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- Critic Score
The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]- Play Magazine
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- Critic Score
Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]- Play Magazine
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- Critic Score
All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]- Play Magazine
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- Critic Score
At least this port is enhanced over the PS2 version. [Oct 2005, p.69]- Play Magazine
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- Critic Score
The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]- Play Magazine
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- Critic Score
Of all the launch titles, while it may be the most basic visually, I find Ape Escape the most entertaining. Once a great game, always a great game. [May 2005, p.68]- Play Magazine
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- Critic Score
Izuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]- Play Magazine
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- Critic Score
Easy to pick up, hard to put down. [Nov 2006, p.82]- Play Magazine
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- Critic Score
The isometric level design is once again pretty dull. [Aug 2005, p.56]- Play Magazine
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- Critic Score
Delta Strike goes for a story-driven approach to its presentation, which ends up crippling the better moments with vapid dialogue and off-putting anime-style character drawings. [Feb 2004, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]- Play Magazine
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- Critic Score
While the rest of the world pants about the nonsensical "Morrowmind," the pinnacle of action role-playing is right under their noses. Wake up and smell the mace. [Aug 2002, p.58]- Play Magazine
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- Critic Score
Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]- Play Magazine
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- Critic Score
It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]- Play Magazine
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- Critic Score
Apoplectic shooting action that doesn't let us catch our breath till the hard-fought score is tallied up at the end of the level. [Nov 2004, p.48]- Play Magazine
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- Critic Score
This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]- Play Magazine
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- Critic Score
This is like an indie version of DQ--a sweet little aside between epics. [Mar 2008, p.50]- Play Magazine
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- Critic Score
The seamless integration of online with the offline is a big selling point for GameDay. [Sept 2003, p.87]- Play Magazine
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- Critic Score
This game is more fun with a bunch of friends, but so is going to the DMV or getting a root canal. [May 2006, p.78]- Play Magazine
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- Critic Score
Graduating from story mode into Grand Battle, you can lost yourself in the game's meticulous art of fighting if you so desire, via a level of give-and-take that knows no bounds (this game could last you months.) [July 2004, p.73]- Play Magazine