Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 66 Metascore
    • 83 Critic Score
    A smorgasbord of visual bliss, superb animation and a level of arcade-style design that channels the spirit and fun of Smash TV, bringing that stickiness into the modern era - and what could be cooler than that? [Dec 2003, p.82]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]
    • Play Magazine
    • 66 Metascore
    • 42 Critic Score
    Takes the shallow one-on-one fighting action of its predecessor and repackages it with essentially no noteworthy enhancements to the fighting engine or visuals... Disappointing. [Dec 2003, p.82]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    It may be chock full of farm animals in space but Ace in Action deserves a spot alongside the DS's top shooters. [Jan. 2007, p.84]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    This shooter is absolutey brilliant, literally offering a layer of depth rarely seen in this genre. [Aug 2004, p.61]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    The models and animation capture the look of the short films, yet look rough around the edges; the camera is decent, but fights you when it really matters; and the music is quite good but strangely out of place. [Oct 2003, p.73]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    At least this port is enhanced over the PS2 version. [Oct 2005, p.69]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Of all the launch titles, while it may be the most basic visually, I find Ape Escape the most entertaining. Once a great game, always a great game. [May 2005, p.68]
    • Play Magazine
    • 66 Metascore
    • 65 Critic Score
    Izuna, like all Rogue style dungeon crawlers, takes patience, dedication, and the type of gamer who is a glutton for punishment. [Jan. 2007, p.83]
    • Play Magazine
    • 66 Metascore
    • 90 Critic Score
    Easy to pick up, hard to put down. [Nov 2006, p.82]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    The isometric level design is once again pretty dull. [Aug 2005, p.56]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    Delta Strike goes for a story-driven approach to its presentation, which ends up crippling the better moments with vapid dialogue and off-putting anime-style character drawings. [Feb 2004, p.47]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Essentially an Xbox port with improved graphics. [Jan 2005, p.78]
    • Play Magazine
    • 66 Metascore
    • 85 Critic Score
    Heroes will go down as the game that got me into real-time strategy. [Aug 2007, p.72]
    • Play Magazine
    • 66 Metascore
    • 100 Critic Score
    While the rest of the world pants about the nonsensical "Morrowmind," the pinnacle of action role-playing is right under their noses. Wake up and smell the mace. [Aug 2002, p.58]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]
    • Play Magazine
    • 66 Metascore
    • 67 Critic Score
    It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Apoplectic shooting action that doesn't let us catch our breath till the hard-fought score is tallied up at the end of the level. [Nov 2004, p.48]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]
    • Play Magazine
    • 65 Metascore
    • 70 Critic Score
    This is like an indie version of DQ--a sweet little aside between epics. [Mar 2008, p.50]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    The seamless integration of online with the offline is a big selling point for GameDay. [Sept 2003, p.87]
    • Play Magazine
    • 65 Metascore
    • 55 Critic Score
    This game is more fun with a bunch of friends, but so is going to the DMV or getting a root canal. [May 2006, p.78]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    Graduating from story mode into Grand Battle, you can lost yourself in the game's meticulous art of fighting if you so desire, via a level of give-and-take that knows no bounds (this game could last you months.) [July 2004, p.73]
    • Play Magazine

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