Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
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- Critic Score
The game isn't perfect. For starters, the AI could've been more challenging - I was able to break it down fairly easily and score at will. [Nov 2003, p.105]- Play Magazine
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- Critic Score
Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]- Play Magazine
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- Critic Score
Something a bit more aboriginal would be nice too... it's definitely time for Ty to get some edge. [Nov p.95]- Play Magazine
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- Critic Score
Backbone could have just tightened things up and given us more of the same for the sequel but instead have completely reworked the formula and created one of the PSP's finest games in the process. [Nov. 2006, p.96]- Play Magazine
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- Critic Score
Lucia's tale alone, a cruel sonnet of self realization wrapped in a story steeped in religious overtones, is reason enough to buy this game. [Mar 2003, p.40]- Play Magazine
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- Critic Score
The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]- Play Magazine
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- Critic Score
It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
Graphics that don't particularly push the power of the PSP and fun-crippling loading times that are often in excess of 30 seconds. [May 2005, p.69]- Play Magazine
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- Critic Score
The levels require a lot of unnecessary exploration, setting up missions of collection and inevitable labored backtracking; add a strike for boring objectives that have you scouring confusing areas for far too long. [Oct 2003, p.71]- Play Magazine
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- Critic Score
It feels like you're constantly going through the same motions - although there are some really cool sequences. [Oct 2004, p.75]- Play Magazine
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- Play Magazine
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- Critic Score
A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine
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- Critic Score
Who knew kicking arse with a chicken (wielding a yo-yo, no less) could be so super-cool? [Nov p.93]- Play Magazine
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- Critic Score
The game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]- Play Magazine
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- Critic Score
I hate to be the bearer of bad news for WWF fans, but Raw falls well short of expectations. [Apr 2002, p.62]- Play Magazine
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- Critic Score
All the characters have a cartoony look to them, and few of the faces look like the people they're supposed to represent. [Nov 2003, p.107]- Play Magazine
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- Critic Score
The cornucopia of stages and fighters, underpinned by the perfectly honed combat, satisfies for months. [Nov 2002, p.96]- Play Magazine
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- Critic Score
Though its dungeons could have benefited from smarter design, I found Wizard of Oz to be a beautiful, whimsical adventure.- Play Magazine
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- Critic Score
No boundaries are pushed, but no crippling mistakes are made. Still, I say we abandon the status quo and further distinguish Western games from their brightly-colored Eastern counterparts. For mechs, I prefer rust to shine, and crude oil to cold fusion.- Play Magazine
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- Critic Score
Overdose looks and plays great, the anime-style cinematics reek with personality, and there's a big, meaty bonus in the form of two unlockable characters: Rocketbilly Cadillac and Kabane Juji. [Oct 2004, p.66]- Play Magazine
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- Critic Score
Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]- Play Magazine
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- Critic Score
Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]- Play Magazine
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- Critic Score
With mind-blowing visuals, music, dialogue, and animation to die for, KFC is the most filling Chinese you may ever encounter. [Mar 2003, p.60]- Play Magazine
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- Critic Score
If you like it old school, only updated--the game controls nicely holding the Wiimote sideways--do not hesitate to lock and load. [Apr 2008, p.60]- Play Magazine
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- Critic Score
For people new to the game, or those only with arcade experience, this will be a great home version. [Apr 2006, p.62]- Play Magazine
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- Critic Score
I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]- Play Magazine
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- Critic Score
There are some great scenes staged in Lost Planet: Extreme Conditions, and if you haven't been introduced to this well-crafted world on Xbox 360, the 40 dollar price point this time out is worth the cash for gamers who especially appreciate the Japanese aesthetic. [Mar 2008, p.60]- Play Magazine
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- Critic Score
The experience comes across as rather dry, and while I don't need sizzle when I have steak, the boxing-like gameplay is also pretty drab. [July 2003, p.79]- Play Magazine
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- Critic Score
The characters are surprisingly well animated and detailed, but the backgrounds are sadly flat, devoid of any line scrolling or parallax. [June 2002, p.68]- Play Magazine