Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 70 Metascore
    • 80 Critic Score
    A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]
    • Play Magazine
    • 70 Metascore
    • 80 Critic Score
    The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]
    • Play Magazine
    • 69 Metascore
    • 38 Critic Score
    The game, like the movie it was also inspired by, has failed to properly tap into the vivid, dark energy of the comic book. [Feb 2005, p.62]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    The character designs and architecture at work here are pure vintage Core...Special doesn't begin to tell the tale. [Apr 2002, p.46]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    A vast sci-fi universe to explore, bounties to collect, and an intriguing story that bears telling. [Jan 2004, p.72]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    As much as I enjoyed most of what Mana Khemia had to offer, actively disliking three of the game's main characters(Vayne, Jess and Flay)made it easy to be apathetic every time a storyline cutscene kicked in. [Apr 2008, p.61]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    If you’re thinking of picking up the game, go into it knowing about the steep difficulty of the story mode, and try out the demo first. I recommend the game with the caveat that you may never obtain the skills needed to see the end of the story, just like arcade games of old.
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Driver: Parallel Lines is a slice of the '70's done right. [Apr 2006, p.63]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Ah, battle...for it is here that the true potential of this title shines brightest. [Apr 2008, p.69]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]
    • Play Magazine
    • 69 Metascore
    • 60 Critic Score
    While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Slick sci-fi palettes, strong sound design and stable performance pull you into Section 8. Sub-orbital drops, zippy character movement and effortless mission tracking make navigation dynamic and fun. A scarcely adequate campaign means life for S8 proceeds online, where teamplay is rewarding, the loadout system is fairly nuanced, and both 360 and PC enjoy detailed multiplayer portals.
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    [eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    For 30 bucks, the capable haunts here are worth this house of horrors. [May 2008, p.60]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The game has visuals and personality to burn. [Feb 2002, p.66]
    • Play Magazine
    • 69 Metascore
    • 100 Critic Score
    Anyone who reveled in the joy of the NES "Excitebike" and the original "Motocross Maniacs" will undoubtedly love this update. [April 2002, p.71]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    The game aims for a classic War of the Worlds/Them/Godzilla vibe that no game has attempted to capture in years, and it does an excellent job of it. [JPN Import; Feb 2007, p.81]
    • Play Magazine
    • 69 Metascore
    • 90 Critic Score
    It's time to dive back in if you're already a citizen, and if you're not, gain access to the gaming world's most compelling simulated cyber space. [Nov. 2006, p.76]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    I haven't enjoyed a fighting game this much in years. [Oct 2005, p.70]
    • Play Magazine
    • 69 Metascore
    • 65 Critic Score
    Taking out the trash, I kid you not: 30 minutes of mundane pre-scripted yawn inducing tedium. They even mark where to go to on the map. [May 2007, p.65]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    Wet
    One cinematic pulp action extraveganza starring a take-no-prisoners potty-mouthed pistol, comin’ up! A2M hit the bullseye with WET succeeding where others have failed by not overthinking the gameplay and letting the action and stylization do the talking.
    • Play Magazine
    • 69 Metascore
    • 85 Critic Score
    The seminal Wii FPA has arrived, loaded with top-fuel Wii tech, consistent, persistent, decidedly well-designed and executed gameplay, an excellent soundtrack, and enough originality to separate it from the first-person pack.
    • Play Magazine
    • 69 Metascore
    • 50 Critic Score
    The story is way overdone and weighs down the gameplay..., and convoluted specifics of progression are unnecessary given the game's linear structure. [Nov 2003, p.93]
    • Play Magazine

Top Trailers